RPG Game News
RPG Game News
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Immerse yourself in the world of RPGs. Stay updated with the latest news, updates, and reviews of the best RPG games. Dive into epic adventures and create your own story!
The Witch’s Bakery Coming to PC, Consoles in 2026
The Witch’s Bakery Coming to PC, Consoles in 2026 Developer Sunny Lab and publisher Silver Lining Interactive announced that The Witch's Bakery will be release on PlayStation 5 and Xbox Series X|S in addition to its previously-announced PC and Nintendo Switch versions. The 2D adventure sim RPG, which follows a witch-baker in Paris, is planned to release in 2026. The Witch's Bakery puts players in control of Lunne, a witch who has newly arrived in Paris to open up a bakery. Her special power allows her to see into people's hearts and heal emotions through magic. Each day is split into three phases: daytime sees Lunne manage her bakery and serve customers alongside her friends; evening sees her explore Paris while building relationships, uncovering secrets, and helping heal her friends' hearts; and night sees Lunne rest, improve her magic, and decorate her bakery.   [foogallery id="178839"]   The post The Witch’s Bakery Coming to PC, Consoles in 2026 appeared first on RPGamer .
RPGamerOct 30
Dark Deity 2 Arriving on PS5, Xbox Series X|S Next Week
Dark Deity 2 Arriving on PS5, Xbox Series X|S Next Week Publisher indie.io and developer Sword & Axe announced that Dark Deity 2 will release on PlayStation 5 and Xbox Series X|S on November 7, 2025. The game, a follow-up to 2021 title Dark Deity , released on PC and Nintendo Switch earlier this year. Dark Deity 2 returns to the continent of Verroa, although it is intended to be playable for both newcomers and returning fans. Set twenty-five years after the events of the first game, it sees the rebuilt Verroa facing a new threat from the neighboring expansionist Holy Asverellian Empire. Players take control of a group known as the Eternal Delegation, led by previous protagonist Irving’s descendants, in order to turn the tide of the oncoming war. Like its predecessor, Dark Deity 2 features turn-based tactical combat heavily inspired by the Fire Emblem series. Those wishing to read more about the game can check Ryan Costa’s review of its PC release.   The post Dark Deity 2 Arriving on PS5, Xbox Series X|S Next Week appeared first on RPGamer .
RPGamerOct 30
Mount & Blade II: Bannerlord’s War Sails DLC Gets New November Date
Mount & Blade II: Bannerlord’s War Sails DLC Gets New November Date TaleWorlds Entertainment announced a new release date for its upcoming War Sails DLC for Mount & Blade II: Bannerlord . The DLC will release simultaneously for PC, PlayStation 5, and Xbox Series X|S on November 26, 2025. The announcement comes with a new fifteen-minute showcase highlighting the DLC's naval-focused gameplay. War Sails introduces naval combat to the game, as well as a new Viking-inspired faction — the Nords — that specialises in seafaring and close-quarters combat. It adds a northern region, a settled island, coastal waters, and open seas to the world of Calradia, with the game’s dynamic weather system including storms and trade winds. Players are able to board enemy ships from multiple points, ram them, or attack from afar. There will be eighteen different ship types, which can be customised with siege engines, cargo holds, sails, rams, and more, and players will also be able to capture enemy ships. Mount & Blade II: Bannerlord is a follow-up to 2010’s Mount & Blade: Warband and originally released in 2022. It takes place 200 years before the events of Warband with the Caldrian Empire on the verge of collapse, with civil war and new groups seeking to establish their own power. The game sees players raising their own army to claim glory.   The post Mount & Blade II: Bannerlord’s War Sails DLC Gets New November Date appeared first on RPGamer .
RPGamerOct 30
New Release Round-Up (October 30, 2025)
New Release Round-Up (October 30, 2025) Welcome to RPGamer's new release round-up. In this column, we look to provide our readers with details on the major RPGs released this week. Please note we do not currently include Early Access releases where the game is still in development. Pricing is shown in US dollars before application of any discounts, local pricing may vary. Dragon Quest I & II HD-2D Remake Platform: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 Publisher: Square Enix Developer: Artdink, Asano Team Available: Steam , PlayStation Store , Xbox Store , Nintendo eShop (Switch) , Nintendo eShop (Switch 2) Price: $59.99 Dragon Quest I & II HD-2D Remake features full remakes of the first two Dragon Quest games using the HD-2D graphical style introduced with Octopath Traveler .  Dragon Quest I sees players controlling a hero who is led by a voice in a dream to Tantegel Castel, where the king advises them to investigate the legend of the hero Erdrick. Dragon Quest II  follows the prince of Midenhall as he seeks out other companions who share the bloodline of Erdrick to discover what is behind a disturbance in Moonbrooke. Those looking to read more about Dragon Quest I & II HD-2D Remake can check out Matt Masem's review of its Nintendo Switch 2 version. Harvest Moon: Home Sweet Home Special Edition Platform: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch (previously released on iOS, Android) Publisher: Natsume Developer: Natsume Available: Steam , PlayStation Store , Xbox Store , Nintendo eShop Price: $39.99 Harvest Moon: Home Sweet Home Special Edition is an enhanced release of mobile farming sim Harvest Moon: Home Sweet Home . The game sees players leave city life to return to their rural childhood home of Alba. The town’s aging population and the departure of younger residents have seen it fall into decline, with players tasked to help revive it and attract tourists and new residents. Players harvest crops, mine, care for animals, fish, and participate in contests and festivals to help grow the village. They can also find love with the game’s eligible bachelors and bachelorettes. Hyperdimension Neptunia Re;Birth Trilogy Platform: PlayStation 4 (previously released on PC, PlayStation Vita) Publisher: Idea Factory International Developer: Compile Heart Available: PlayStation Store Price: $59.99 bundle or $29.99 individually The Hyperdimension Neptunia Re;Birth trilogy contains remakes of the first three games in the series: Hyperdimension Neptunia Re;Birth , Hyperdimension Neptunia Re;Birth2: Sisters Generation , and Hyperdimension Neptunia Re;Birth3: V Generation . The PlayStation 4 releases include all DLC from the remakes, which feature new characters, enhanced gameplay, visuals, and audio compared to the original titles. Sea Fantasy Platform: PlayStation 5 (previously released on PC, Xbox One, Xbox Series X|S, Nintendo Switch) Publisher: METASLA Developer: METASLA Available: PlayStation Store Price: $14.99 Fishing adventure RPG Sea Fantasy is set in a pixel-art open world and follows two young men who set out to fish for the SeaAZ, the marine life of their world. However, the destruction of the world is imminent and the men’s fishing abilities may turn out to be what saves it. The game features a fishing combat system where players need to reduce their catch’s HP to zero by performing timed Gauge Actions. The game’s story is said to be between ten to twenty hours long, depending on how much side content players engage with. Splintered Platform: PC Publisher: dotMake Studios Developer: dotMake Studios Available: Steam Price: $9.99 (30% launch discount) Turn-based RPG Splintered starts with a classic RPG story where enemy forces attack, killing the king and stealing the kingdom’s sacred artifact, with the descendant of a legendary knight sent out to avenge the king and retrieve the artifact. However, upon the villain’s defeat, he is able to splinter the world and roll back time. This causes items, towns, and equipment to be misplaced while enemies share traits and abilities. As players work through these splintered worlds and get closer to a final showdown, they unlock new challenges, classes, and game modes. Stray Children Platform: PC, Nintendo Switch Publisher: Onion Games Developer: Onion Games Available: Steam , Nintendo eShop Price: $29.99 (10% launch discount) The latest title from the developer behind Moon: Remix RPG Adventure and Dandy Dungeon: Legend of Brave Yamada , Stray Children follows a young boy who is sucked through a television set into a strange and dangerous land populated by children and haunted by adults. Its combat sees the protagonist and his foes alternating turns, with a quick-time reaction wheel used to land critical hits or avoid certain attacks. Those looking to read more about the game can check out Michael Baker’s Deep Look of its Japanese Nintendo Switch release. Tales of Xillia Remastered Platform: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch (previously released on PlayStation 3) Publisher: Bandai Namco Developer: Bandai Namco Available: Steam , PlayStation Store , Xbox Store , Nintendo eShop Price: $39.99 Action RPG Tales of Xillia is set in the world of Rieze Maxia, where spirits and humans coexist. The game sees medical student Jude encounter a woman named Milla, who claims to be Maxwell, the Lord of Spirits. After the two witness a secret weapon that threatens the balance of the world, they are put on a wanted list and team up on a quest to destroy the device. Players are able to select which of Jude and Milla acts as the main viewpoint character, which impacts some sequences in the game. Those looking to read more about Tales of Xillia can read RPGamer’s review of its PlayStation 3 release as well as RPGamer’s Where to Start? guide for the series. The Outer Worlds 2 Platform: PC, PlayStation 5, Xbox Series X|S Publisher: Xbox Game Studios Developer: Obsidian Entertainment Available: Steam , PlayStation Store , Xbox Store Price: $69.99 (available on Xbox Game Pass subscription service) First-person sci-fi RPG The Outer Worlds 2 is set in the same universe as The Outer Worlds . The game features a new player-created protagonist and crew of allies in a new star system. It takes place in the colony of Arcadia, with players controlling an Earth Directorate agent tasked with uncovering the source of devastating rifts threatening the galaxy. Those looking to read more can check out Jordan McClain's review of its PlayStation 5 version. Sales Links Xbox Store PlayStation Store (North America) PlayStation Store (Europe) Nintendo eShop (North America) Nintendo eShop (Europe) Steam GOG.com Epic Games Store The Humble Store The post New Release Round-Up (October 30, 2025) appeared first on RPGamer .
RPGamerOct 30
Episode 418: The Gang Catches Pokémon – Q&A Quest
Episode 418: The Gang Catches Pokémon – Q&A Quest In this episode, we continue to enjoy Pokémon Legends: Z-A. We also continue our mission to answer more questions. The post Episode 418: The Gang Catches Pokémon – Q&A Quest appeared first on RPGamer .
RPGamerOct 30
Fuga: Melodies of Steel Trilogy Getting Physical Release
Fuga: Melodies of Steel Trilogy Getting Physical Release As part of its tenth-anniversary LRG3 event, Limited Run Games announced a physical release for CyberConnect2's Fuga: Melodies of Steel trilogy. Fuga: Melodies of Steel , Fuga: Melodies of Steel 2 , and Fuga: Melodies of Steel 3 will be available to purchase individually, in a slipcase standard bundle, and in a collector's edition bundle to be revealed at a later date. The editions are planned to release for PlayStation 5, Xbox Series X|S, and Nintendo Switch in 2026. Fuga: Melodies of Steel released digitally in 2021, with direct sequels Fuga: Melodies of Steel 2 and Fuga: Melodies of Steel 3 following in 2023 and 2025 respectively. The series takes place in a setting inspired by France during World War II. The first game follows a group of eleven children in command of a tank as they aim to rescue their captured families. The tank has a very powerful weapon, the Soul Cannon, but using it requires one of the characters to sacrifice themselves.   The post Fuga: Melodies of Steel Trilogy Getting Physical Release appeared first on RPGamer .
RPGamerOct 29
Sigma Star Saga DX PC, Console Release Set for Early 2026
Sigma Star Saga DX PC, Console Release Set for Early 2026 WayForward Technologies announced an updated release window for space shooter RPG Sigma Star Saga DX for PC, PlayStation 5, and Nintendo Switch. The game is a remaster of Game Boy Advance title Sigma Star Saga , licenced by rights holder Bandai Namco, and utilises Limited Run Games’ Carbon Engine. Sigma Star Saga originally released in North America in 2005, with a European release following in 2006. The game follows Allied Earth Federation pilot Ian Recker, who acts as a double agent in the alien Krill Empire to try and save mankind from their invasion. Players explore six planets, mixing top-down exploration with side-scrolling shoot-’em-battles and utilising different abilities, tools, and weapons.   The post Sigma Star Saga DX PC, Console Release Set for Early 2026 appeared first on RPGamer .
RPGamerOct 29
Cladun X3 Adds Ys, Trails, Further Collaborations
Cladun X3 Adds Ys, Trails, Further Collaborations NIS America announced that a Ys and Trails in the Sky 1st Chapter collaboration is now available for action dungeon-crawler Cladun X3 . The collaboration allows players to play as Adol Christin, Estelle Bright, and other characters from the games, as well as explore a new official world inspired by Minea from Ys I . In addition, NIS America announced further upcoming collaborations for the game, with the full list of currently-available collaborations available on its official website : Releasing November 14, 2025: Ikki Ufouria: The Saga The Wing of Madoola Releasing November 21, 2025: Kairosoft JaJaMaru-kun Ozanari Dungeon Releasing December 12, 2025: Tristia of the Deep-Blue Sea Symphonic Rain Miracle Warriors: Seal of the Dark Lord Alphadia Kaiju Lemon Pretty☆Uncoman Tsuruchara Udonnoww Fukusaki Town Tourism Association Releasing December 19, 2025: Seasonal Worlds: Christmas Cheers and New Year's Festivities Cladun X3 is the fourth title in the dungeon-crawling action RPG series and is currently available on PC, PlayStation 4, PlayStation 5, and Nintendo Switch. It is set in the miniature world of Arcanus Cella, which connects different worlds, dungeons, and eras. Players are suddenly brought to Arcanus Cella alongside a host of other villains, where they are informed they need to play a death game for the sake of world peace. The game lets players utilise six different weapon types and ten different jobs. Players can recruit custom characters for their party, with inactive members assigned to the Magic Circle system where they can power up their controlled character while also acting as a shield. Those looking to read more about Cladun X3 can check out Ryan Costa's review of its PlayStation 5 version.   The post Cladun X3 Adds Ys, Trails, Further Collaborations appeared first on RPGamer .
RPGamerOct 29
Guild Wars 2: Visions of Eternity Expansion Out Now
Guild Wars 2: Visions of Eternity Expansion Out Now ArenaNet has released its sixth expansion for MMORPG Guild Wars 2 . The Visions of Eternity expansion is available now, priced at $24.99. Like the game’s previous expansion, Janthir Wilds , it is planned to receive three major post-release updates throughout 2026. Visions of Eternity sees players investigate rumors of an island rich with magic known as Castora. The Tyrian Alliance learns that a group of researchers known to cause danger around Tyria called the Inquest is in search of this island. Players set off on a new adventure to try and learn what the Inquest’s goals with the island are. The expansion includes two maps on the island of Castora, whose magics have warped the local flora and fauna. Guild Wars 2 is set 250 years after the events of the original Guild Wars . It was originally released in 2012, becoming available on Steam in 2022, and currently has five expansions: Heart of Thorns , Path of Fire , End of Dragons , Secrets of the Obscure , and Janthir Wilds . The game and expansions are available as buy-to-play titles.   The post Guild Wars 2: Visions of Eternity Expansion Out Now appeared first on RPGamer .
RPGamerOct 29
Dragon Quest I & II HD-2D Remake Review
Dragon Quest I & II HD-2D Remake Review Don't Go It Alone The Dragon Quest series is barreling headfirst into its upcoming 40th anniversary, and has been doing so by celebrating and refreshing its past. Late last year, Square Enix and series creator Yuji Horii released Dragon Quest III HD-2D Remake and now, between the release of that game and the upcoming Dragon Quest VII Reimagined early next year, we have Dragon Quest I & II HD-2D Remake . As the name suggests, the games look and sound much like the remake of Dragon Quest III , and despite being clouded with some uneven changes, they make for a highly worthwhile update of the series' origins. The story of the original Dragon Quest is that of a solo adventurer, a distant descendant of the hero from Dragon Quest III , who is pressed into service when the Kingdom of Tantegel’s Princess Gwaelin is kidnapped and the realm threatened by the evil Dragonlord. Weaving a tale of elves, ruffians, princesses, and goddesses, Dragon Quest I's hero works to save the realm of Alefgard. The remake adds a great multitude of new story beats, quests, bosses, and skills while preserving the core essence of the original, which has defined the identity of JRPGs. Winks and nods to the original can be found throughout, though no series experience is necessary to enjoy the story being told. Altogether, the story is a more fleshed-out experience with excellently written story beats and memorable encounters throughout. Princess Gwaelin has far more characterization and presence in the remake, being far from just a helpless damsel in distress. With Dragon Quest I's remake coming after Dragon Quest III's , it allows descendants of characters met in Dragon Quest III to be encountered and their families stories continued, while quick fetch quests become actual story beats with deeper meaning and connections to wider Dragon Quest lore. Nothing feels shoehorned in at all; it feels like what the original tale might be if it were created today. [caption id="attachment_178653" align="aligncenter" width="640"] The Dragonlord's castle looms large over the starting town in Dragon Quest I .[/caption] Similarly, the Dragon Quest II HD-2D Remake benefits from players being familiar with Dragon Quest I , but much of the story is recounted along the way, filling in any gaps should someone choose to play this title first. Its story takes place a few generations after the events in Dragon Quest I , and wherever the quartet of heroes roam, the hero of that game is discussed at length by the local citizenry of this much-expanded game world. Dragon Quest II has multiple new story beats, boss encounters, quests, and even a new party member. While the original focused on a trio of cousins — the Princes of Midenhall and Cannock along with the Princess of Moonbrooke — this time the Princess of Cannock joins the party as well, making a four-person party that tracks with subsequent games in the series. Along with all the other additions, the story and personal growth of the four characters is amazingly written. Heartbreak, feelings of inadequacy, fear, revenge, and forgiveness are all discussed, and substantial character growth is experienced throughout the adventure. While the game clocks in at nearly 30 hours due to quite a bit of backtracking, the story more than carries this extended game length. Both of these remakes look amazing. They use the HD-2D art style popularized by Square Enix's previous Octopath Traveler and Triangle Strategy titles to great effect. The games are gorgeous, with amazingly detailed sprites, each with small and meaningful animations the NES versions could only dream of. The heroes in both titles have intricate hand movements which especially help the silent protagonists of both games convey a lot more information. Lighting effects and water animations are noteworthy hits of the background graphics, while improved monster sprites and spell and skill animations in battle are also breathtaking. From the lowly Frizz to the powerful Kazapple, there's something magical about every spell cast. Dragon Quest titles always encourage players to imagine themselves in the adventure as the silent protagonist, and these graphics help bring another layer of immersion to both classic games. [caption id="attachment_178654" align="aligncenter" width="640"] Sailing Dragon Quest II's seven seas has never looked so beautiful.[/caption] For the first time in a line of Dragon Quest I & II releases — which have appeared on the NES, SNES, GBC, and Wii just to name a few — the full orchestral performance is used to set the tone of the games. Created decades ago, composer Koichi Sugiyama’s scores for both titles feature a significant amount of violin and string instrumentation that set a beautiful tone for the games. Noteworthy tracks are to be found all over, and iconic enough through their reuse that many Dragon Quest players will recognize these pieces from multiple other side entries released throughout the years. Whether conveying the grand sense of exploration while adventuring, or the impending dread of a boss battle, the soundtracks of both games deliver that powerful emotional punch every time. While story additions were touched on earlier, they are not the only additions to both games that make both adventures feel almost brand new. All characters now have access to battle abilities like elemental slashes and martial arts moves. The later series staple, introduced in Dragon Quest VI , of having both magic spells and separate physical abilities is very welcome. While most spells and abilities are learned upon leveling up, special scrolls are hidden around both game worlds that can impart new learnings to characters as a one-time use bonus. In general, this is a welcome change and helps players customize their Dragon Quest II party a bit more to their liking, though this lands a bit flat in Dragon Quest I . With only one playable character, the hidden scrolls take take on far too much importance, such as giving access to the best healing spell, which can require players to undertake extra hours of grinding if not found. [caption id="attachment_178657" align="aligncenter" width="640"] The Cannock children adventuring together provides multiple occasions for brother-sister hilarity.[/caption] However, scrolls aren’t the only addition; five powerful sigils also appear in both titles and provide helpful boosts to characters once found. First appearing only in Dragon Quest II as the MacGuffins required to progress towards the endgame area, these sigils are now found in both games. Once found, their mere presence in the party’s item bag allows for some pretty useful boons. For example, one sigil grants MP generation when characters defend, while others can help boost the power of certain skills or spells under specific conditions. Their effects do not come into play every round of every battle, but when they do, they definitely provide a potent boon. Dragon Quest I & II HD-2D Remake offers a few decidedly decent gameplay options, but still lacks substantial accessibility options. While players can speed up text, battle speed, and walking movement in the game, unfortunately only the first two are big improvements. Faster walking speed, and especially sailing speed in Dragon Quest II , does not feel like a huge improvement over the default speed. And while it’s nice for text to be able to fly by quickly, the fixed text size feels a bit small for those with vision issues. The ability to change text size and color-blind accessibility options would be most welcome, as would more granularity with the difficulty sliders in both titles. Both titles offer easy, default, and hard modes that affect damage output and monster HP, but all unfortunately come with set restrictions. The easiest setting also adds HP/MP recovery upon level-up and invincibility. There is no way to granularly take on slightly easier monsters without also having both active. Similar restrictions apply at every difficulty level, but with greater options, players could experience the games more where their play style is. The same kind of “good, but could be better” experience also appears in the battle system. While the battle systems of both games are mechanically identical, in practice they feel drastically different. Starting with the positive, Dragon Quest II feels like an almost perfect traditional turn-based battle system. Players either pick their party members’ actions before each round begins or can designate individual characters to a variety of computer-controlled actions. The battle system will show which spells and skills specific monsters are weak to during the selection stage, a welcome addition, especially with such an increase in number of choices in these remakes. The AI generally works very well; if players pick their own commands, they’re unable to respond to what actions monsters take mid-round, but the AI can pivot to healing someone who’s taken an unexpected blow despite that character not needing healing at the start of a round. The only quibble with the AI is that unless told not to spend MP, it prioritizes using spells and skills, even if a physical hit would work just as well, or often better. Controlling damage-dealers while allowing healers to be controlled by the AI ends up being an excellent battle strategy. [caption id="attachment_178655" align="aligncenter" width="640"] A dream encounter in any other Dragon Quest game, this is a quick death in the Dragon Quest I HD-2D Remake .[/caption] Unfortunately, all these amazing platitudes can not be heaped upon the battle system in Dragon Quest I HD-2D Remake . The techniques are all there, but a single change to the original battle system pretty much ruins it. In the original Dragon Quest , hero exclusively engages in one-on-one combat. The HD-2D Remake adds in far too many battles where that isn’t the case, and by additionally giving more than a few monsters the ability to act multiple times, it sucks the fun out of the adventure. Soon into Dragon Quest I's Remake , players will find themselves facing up to five enemies on screen. Other encounters may have fewer enemies, but feature foes that attack twice. Very quickly, the game becomes gated off by the hero’s ability to heal. Combine this with an almost comically small defensive stat growth, virtually half of what the DQII crew gets, and the poor guy just can't hold up. There are too many battles where the ten monster attacks over two rounds can far more damage than players can endure to be able to both heal and attack. The entire game felt frustrating and unfair, especially when the best healing spell is only encountered by finding its scroll, rather than normal levelling. Grinding for hours was supposed to be something left behind in the NES Dragon Quest days, not carried forward due to a change in the number of enemies encountered. Luckily, the ability to reload from near-constant auto-saves reduces the wasted time from a death, but it still induces lots of rage across the 15-hour adventure. While it offers a whole host of improvements, the Dragon Quest I & II HD-2D Remake experiences end up being quite different. Dragon Quest I's remake offers an amazing story upgrade but has frustrating battles throughout, while Dragon Quest II's remake is one of the most amazing and memorable Dragon Quest experiences there is. Together with the Dragon Quest III HD-2D Remake released a year ago, they do make a definitive trilogy that all Dragon Quest fans and those new to the series should explore. It was a worthwhile return to the games that made middle school me the RPGamer I am today. Disclosure: This review is based on a free copy of the game provided by the publisher. The post Dragon Quest I & II HD-2D Remake Review appeared first on RPGamer .
RPGamerOct 29