New Game Preview
New Game Preview
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Get a sneak peek at the most anticipated games of the year. From action-packed adventures to mind-bending puzzles, we've got something for everyone. Stay ahead of the game with our exclusive previews!
Big Walk Preview – A Walk Well Wasted
Big Walk Preview – A Walk Well Wasted Platform: PlayStation 5, PC Publisher: Panic Inc. Developer: House House Confetti, friends, paint and noisemakers; a sunset over the ocean after solving a series of puzzles. Big Walk is filled with little bits of interactivity, interspersed throughout a wide landmass of structures and mysteries. It is a world you want to trek across, stopping and pausing along the way, with a good group of friends. I spent some time exploring Big Walk in a preview session at publisher Panic's Portland offices, as a preview of the team's plans to eventually open the same playtest up to the public. After a brief introduction, I sat down at a computer terminal – complete with immersive hood and lights – and spent around the next 90 minutes or so trying to figure out Big Walk with three pals. Big Walk is, as developer House House describes it, a "walker talker." (I did ask about the overused term "friendslop," though its inception postdates the start of development on Big Walk; they like the friend part, but not so much the slop.) You and up to 11 friends are spawned into a room on an island and let loose. From there, the world is yours to explore. A jungle gym-like area taught us basics like sliding, lifting, and pointing, and then we could go wherever our hearts collectively desired. House House tells me the concept of Big Walk actually came from a desire to spend time together during a time when most couldn't: the COVID-19 lockdowns. "So this is 2020. We're all stuck inside our houses, not seeing each other," game developer Nico Disseldorp says. "And the way that we're connecting most is by playing video games with each other a couple times a week, and getting this kind of sense of togetherness from that." As House House wrapped up production on the two-player mode for its previous project, Untitled Goose Game, Big Walk felt natural. It spoke to the yearning they felt for connection and togetherness. Setting out, my avatar – which we dubbed birds, though there's no confirmation whether or not they are birds – jogged alongside my three friends, and we came across a giant crane with a clamped object and button at the top. After a few earnest attempts at knocking the object down with whatever makeshift projectiles we could find, we stacked up and made a bird-tower, letting the top bird tap the button and un-clamp our objective: a gourd-like item. Some confetti shot out, and we celebrated. This was an instructive puzzle for understanding how House House plans to scale Big Walk. There are three "modes" that groups can play in: two-player, three-player, and four-or-more, up to a maximum of 12 players. For two players, the crane might be a lower height than it would be for four or more. Broadly, you can expect a similar experience across the game, but puzzles might be altered to accommodate the player count for duos or trios. As for why groups are capped out at four players? Well, on the one hand, House House says coordinating five or more people started to get unwieldy. But with a big group, players could start to split up and go off on their own. They could have jobs, or some could simply watch others complete a task, helping from the sidelines. Groups could splinter off, complete a challenge, then come back with the reward and a story to tell the other. House House says the team even wants to encourage splitting up. Some challenges require players to form small groups and complete puzzles across vast expanses, and some tools naturally encourage splitting up by letting players keep in contact. A whiteboard or fireworks, for example, could help with nonverbal communication across vast distances.   Comms were surprisingly expressive and adaptive in my playtest, too. While proximity voice chat was the natural option, the text chat and other communication options – even just pointing and gesturing with your avatar – worked incredibly well, and added physicality to our vocal discussions, as we could point things out to friends while talking about them. Some puzzles even revolve around limited communications, where players might not be able to talk to each other and have to gesture, or use alternative means. "Once you have this rich way to communicate with each other, taking away limited aspects of that and making you use the others is actually a really good way to get you thinking creatively and get you kind of playing and having fun, and like exploring the boundaries of those puppets," game developer Stuart Gillespie-Cook says. Also, you'll need to bring your own friends. While House House and Panic are planning a launch later this year for PC and PlayStation 5, with cross-play between the platforms, you won't be able to matchmake into other people. You'll have to invite friends to play with you. House House says they imagined Big Walk as a group game, similar to a recurring Dungeons & Dragons session, that you might play for a few hours at a time over several sessions. My time in Big Walk flitted by in what felt like minutes. The little interactive bits, like music stations or fiddly tools, were a blast. The puzzles were pitch-perfect, often requiring us to group up, discuss, and collaborate for a solution. Just as often, though, I loved the little moments of talking and walking. We'd start making jokes, or discussing what we thought we'd need to do next, or even just making funny noises and singing. It really did feel like a Big Walk with some pals in a virtual space. "The walk's not there for no reason," Disseldorp says. "That's the negative space, that's the space for you to have your own fun and do your own thing in. So everything's nicely far away, and it's enough time for in between for you to kind of get a break, catch your breath, start talking to each other again, rather than this kind of unrelenting, 'okay, what's the next challenge?'" Big Walk carries forward a lot of the interactivity and playfulness you might expect from the makers of Untitled Goose Game, but it understands the desire for a collaborative game so well. It's not just about the shared achievements and challenges, but about the virtual third space you can share together. It's easily become one of my most anticipated releases, and I'm eager to take a Big Walk with some friends later on this year.
Game Informer PreviewsMar 9
Mouse P.I. for Hire nails its cartoon-noir vibes, but the real surprise is how it plays
Mouse P.I. for Hire nails its cartoon-noir vibes, but the real surprise is how it plays Maybe you're intimately familiar with Fleischer Studios' 1930s cartoon classics; maybe your knowledge pretty much begins and ends with Studio MDHR's glorious 2017 video game homage, Cuphead . Either way, you'll immediately know what Mouse P.I. for Hire is going for, and developer Fumi Games pretty much nails the "rubber hose" look. This is black-and-white era Fleischer meets 1940s detective noir; and there's even a bit of old-school Disney thrown in, given the seedy world of Mouse P.I. - Mouseberg - looks like it's populated by long lost, down-on-their-luck relatives of early days Mickey. Read more
Eurogamer.net Previews FeedMar 5
Mouse: P.I. For Hire Preview – Rubber Hose Rodent
Mouse: P.I. For Hire Preview – Rubber Hose RodentMice guys finish last The post Mouse: P.I. For Hire Preview – Rubber Hose Rodent appeared first on WellPlayed .
Preview – WellPlayedMar 5
Going Hands-On With Mouse: P.I. For Hire—A True Classic
Going Hands-On With Mouse: P.I. For Hire—A True ClassicWhen I took a look at Mouse: P.I. For Hire back in June, I really liked what I saw, but I was definitely left wanting more. I had been following the game for a while, so I was already on board, but watching someone else play an FPS is only so much fun. I needed […]
Previews – CGMagazineMar 5
Going Hands-On With The Mega Man Star Force Legacy Collection
Going Hands-On With The Mega Man Star Force Legacy CollectionCGM got a sneak peak at the upcoming Mega Man Star Force Legacy Collection, which features all the Mega Man Star Force games initially released on the Nintendo DS.
Previews – CGMagazineMar 4
Crimson Desert Preview – Pimp My Open-World
Crimson Desert Preview – Pimp My Open-WorldI applaud Crimson Desert for trying to do so much. I hope it nails most of it The post Crimson Desert Preview – Pimp My Open-World appeared first on WellPlayed .
Preview – WellPlayedMar 4
Here's Everything Announced During Today's Nintendo Indie World Showcase
Here's Everything Announced During Today's Nintendo Indie World Showcase Nintendo hosted an Indie World Showcase this morning, and though it only ran for about 15 minutes, it was jam-packed with announcements, from new demos, release dates, shadow drops, and more. There's a lot to go over as the showcase highlighted 12 games alongside 6 more in a quick (but exciting) montage, so let's get right to it! Everything Announced During Today's Nintendo Indie World Showcase We'll be listing every game shown during today's Nintendo Indie World Showcase, in chronological order, so be sure to read all the way to the bottom, as the presentation ended with an exciting shadow drop of one of last year's best games.  Denshattack – Release Date + Demo Today   Launching on Switch 2 on June 17. Demo available today. In-game train skin exclusive to Switch 2 players. My Little Puppy – Game Reveal   Launching on Switch on May 26 digitally , with a physical release coming in June. Play as Bong-gu, a Welsh Corgi, who has crossed over the rainbow bridge – after waiting for an eternity, he picks up the scent of his owner and goes on an adventure to find him in the afterlife. Heave Ho 2 – Game Reveal   Launching on Switch 2 and Switch this Summer. In this sequel, team up with three local friends (or three others using online multiplayer) to chain together limbs and more in an effort to platform through various unique settings across eight worlds. Supports Game Share. Moonlighter 2: The Endless Vault – Switch 2 Port   Launching on Switch 2 this Summer (the game is currently available in Early Access on PC). Woodo – Game Reveal   Launching on Switch 2 and Switch this Summer. Assemble wooden scenes piece by piece, like a coloring book, and watch them come to life with color and animation as you place them. Supports mouse controls on Switch 2. Minishoot' Adventures – Switch 2 Edition Announcement   Originally released in 2024, this modern twin-stick shooter is (finally) available on Switch 2 and Switch today! Read Game Informer's Minishoot' Adventures review here .  The Midnight Walk – Switch 2 Port   Launching on Switch 2 on March 26 (originally launched on PlayStation 5 and PC last May) . Read Game Informer's review of The Midnight Walk here .  Rotwood – Shadow Drop   This 2.5D sidescrolling brawler comes from Klei Entertainment, the studio behind the Don't Starve series, and l aunches as a Switch 2 console exclusive later today! Mixtape – Release Date   Mixtape launches on Switch 2 (and PlayStation 5, Xbox Series X/S, and PC) on May 7 Blighted – Switch 2 Version Announced   This isometric action game, set in a psychedelic western landscape, comes from Guacamelee developer Drinkbox Studios, and launches on Switch 2 this Fall.  Deadzone: Rogue – Game Reveal   Fight, revive, adapt, and repeat in this first-person shooter sci-fi roguelite, which launches on Switch 2 on March 17.  Indie Montage – Demos, Release Dates, And More   Grave Seasons: Launching Summer 2026 Unrailed 2: Back On Track: Launching on Switch 2 and Switch this May, demo available today Toem 2: Launching on Switch this Summer InKonbini: One Store. Many Stories: Launching on Switch 2 and Switch on April 30 Outbound: Launching on Switch 2 and Switch on April 23, demo available today Ratatan: Launching on Switch 2 on July 26 Blue Prince – Shadow Drop   Blue Prince, one of the best games of 2025, is available on Switch 2 today. Read Game Informer's Blue Prince review here .  And that's everything announced during today's Nintendo Indie World Showcase. Let us know what your favorite announcements were in the comments below!
Game Informer PreviewsMar 3
Call Of Duty Announces Black Ops Royale, A New Warzone Battle-Royale Mode Inspired By Blackout
Call Of Duty Announces Black Ops Royale, A New Warzone Battle-Royale Mode Inspired By Blackout The Call of Duty franchise has long been synonymous with competitive shooting, but in recent years, it's also elevated to become a major player in the ascendant battle-royale genre. Today, Treyarch and Activision announced Black Ops Royale, an original take on the genre inspired by the series' first battle-royale mode, Call of Duty: Black Ops 4's Blackout. Black Ops Royale serves as a return to the Blackout style of battle royale gameplay within the existing Warzone infrastructure. "There are clear influences from the core Blackout experience — like bullet drop and weapon handling, as well as the armor system and use of the Trauma Kit — capturing the Blackout pacing, traversal, and combat feel in a modern way," the blog post said. "This isn’t a remake; it’s a unique experience that pays homage to the Blackout core gameplay while keeping the flow of a match feeling right for Call of Duty: Warzone players." In Black Ops Royale, 100 players across 25 squads wingsuit in with no loadouts, no gulag, no buy station, and weapon upgrades that are obtained through rarity. The goal is to outlast 24 rival squads on the massive Avalon map. Avalon first appeared as a large-scale Endgame map in Call of Duty: Black Ops 7, and now serves as the big map in Warzone. Avalon offers connected locations and intentionally designed combat zones, with no hint of the red fog that's present in Endgame. For its appearance in Warzone and Black Ops Royale, Treyarch tinkered with the map, reducing its reliance on water and adding connections between the islands to feed into the larger battle-royale gameplay.   Once you arrive, you must scavenge the map to find your weapons with fixed archetypes and five-attachment upgrade paths. As you find and equip attachment kits, you raise your weapon's rarity, which unlocks your preset build, hopefully en route to upgrading your arsenal to Legendary. Speaking of the weapons and gadgets at players' disposal, players also have Blackout-inspired equipment, including grappling hooks, sensor darts, and trauma kits, not to mention Killstreaks and a tiered armor vest system.  Players will combine their weapons archetypes with class benefits along with build themes to earn better firepower, with a HUD that follows closely to Warzone's existing UI, but gives players information like enemy health, weapon rarity and archetype, attachment upgrade paths, and more. The original Perk system also comes back, this time, with no fixed slots. Instead, players have five consumable boosts that you can swap on the fly. Each one grants temporary advantages that can be activated on a moment's notice with the aim of providing critical boosts when strategy or the situation at hand demands. Once the match starts, players battle it out over land, sea, and air to keep alive and avoid the encroaching perimeter collapse. Players can also take part in optional activities like hunting bounties, cracking strongboxes, capturing relays, and fighting through guild defenses. These side-objectives offer rewards like armor, UAV sweeps, and other upgrades to your on-the-fly loadout.  Black Ops Royale arrives on March 13. Players looking for a Season 2 Reloaded roadmap for Call of Duty: Black Ops 7 should look forward to a new blog on March 4. 
Game Informer PreviewsMar 2
Vampire Crawlers Preview
Vampire Crawlers PreviewIf there are two things that I’m absolutely exhausted by seeing, it’s deckbuilders and roguelikes. That said, Poncle, the devs behind the indie sensation Vampire Survivors are back during Steam Next Fest with their new dungeon crawling roguelike deckbuilder; Vampire Crawlers. It’s a demo I went into absolutely hoping I would dislike because I selfishly […] Source
Previews – Niche GamerMar 2
The Midnight Walkers Early Access Impressions – The Rotten Raid
The Midnight Walkers Early Access Impressions – The Rotten RaidDead Island Rise The post The Midnight Walkers Early Access Impressions – The Rotten Raid appeared first on WellPlayed .
Preview – WellPlayedMar 1