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Umamusume English Mobile and PC Release Date Set
Umamusume English Mobile and PC Release Date SetThe Umamusume global release date is set, and we'll see it in English on the PC via Steam and mobile devices this summer.
SiliconeraApr 27
Oblivion Remastered Is Out, So Let's All Play Morrowind
Oblivion Remastered Is Out, So Let's All Play MorrowindHaving booted up the original Oblivion only a week or so ago and realizing just how playable that 20-year-old game still is out of the box despite the recent release of an official remaster , it got me wondering about earlier Elder Scrolls games. Can I just load up Morrowind and play that too? The answer is: sort of.… Read more...
KotakuApr 25
Review: Creepy Redneck Dinosaur Mansion 3 Is Brilliantly Goofy
Review: Creepy Redneck Dinosaur Mansion 3 Is Brilliantly Goofy Surprise! Strange Scaffold did it again with the team’s latest game, Creepy Redneck Dinosaur Mansion 3 . Which might not be a surprise, given how things have gone for the developer so far. But it’s nice to find a game with an incredibly goofy premise played up for laughs also ends up being both clever and a joy to play. It’s great.  Creepy Redneck Dinosaur Mansion 3 begins as a send-up of the Resident Evil series with perhaps a hint of Dino Crisis. This is great on its own. J.J. Hardwell is an agent who really doesn’t want to go into a disturbing mansion to check it out for illegal and dangerous behavior, but he must. Once he finds a raptor inside, he realizes he’s now duty-bound to clear the situation. The quips and responses to situations are fantastic. https://www.youtube.com/watch?v=Cf7l6vtDkxo&ab_channel=StrangeScaffold Except then Strange Scaffold adds another layer by revealing that there’s even more going on. So J.J. still needs to deal with the mansion’s horrors, which include things like fighting a zombie T-Rex returning from the “first” game and sneaking past a Brontosaurus that might shimmy you against a wall to death. Said situations are most often handled with match-3 puzzles with RPG elements, such as in the Puzzle Quest series. However, there are also visual novel style adventure elements in which making the right choices can ensure survival and access to new paths or events.  Creepy Redneck Dinosaur Mansion 3 is fantastically funny. The script and concept is great, and I don’t want to spoil what’s going on too much. But know that it is clever even if you aren’t familiar with games like Resident Evil or Dino Crisis .  Images via Strange Scaffold Now, while I did reference Puzzle Quest and you will feel deja vu for those types of games while playing Creepy Redneck Dinosaur Mansion 3 , it feels unique. When J.J. needs to accomplish certain actions or face specific enemies, you’ll be presented with an 8x8 grid filled with colorful gems, knives, and occasionally other symbols. Both J.J. and whatever threat or opponent he is facing use the same space and take turns making matches. Your goal is typically to match enough of certain color or shape icons to perform certain actions, some of which will end your turn after you perform them. However, since this is a shared space and your opponent is also gathering icons to unleash their own skills, you also need to worry about if you are setting them up for a great combo or match that lets them retaliate.  Frankly, I loved it. Creepy Redneck Dinosaur Mansion 3 is surprisingly strategic in the best way, and by going through the story, finding items, making purchases, and getting upgrades through experiences, you get new tactical options. The fact that there is a bit more thought put into it and a fear that you’ll do okay on your turn, but an enemy will do much better, is a constant. Plus there’s the knowledge that yes, using one skill could be a good move now, but your turn ends when you use it and there’s a fantastic match that could lead to a major combo on the board.  Images via Strange Scaffold But when it comes to the visual novel elements, Creepy Redneck Dinosaur Mansion 3 is really fun too! There are a lot of branching decisions and choices you can make to influence and gain access to things. My favorite is when it involves making J.J. do  something probably stupid, then realize it leveled up some stat that made it possible to unlock access to an ability or worked out pretty well for you.  Creepy Redneck Dinosaur Mansion 3 is another example of how clever and unusual a Strange Scaffold game can be. It’s really appreciated. The fact that it also arrived at a time when I ended up dealing with a lot of serious, unpleasant, and heart-wrenching things made its arrival all the more welcome. It’s well executed and quite a delight. Creepy Redneck Dinosaur Mansion 3 is available for the PC via Steam .  The post Review: Creepy Redneck Dinosaur Mansion 3 Is Brilliantly Goofy appeared first on Siliconera .
SiliconeraApr 22
Super Robot Wars Y Release Date Set
Super Robot Wars Y Release Date Set Bandai Namco announced the release date for Super Robot Wars Y in a new trailer for the game. It'll come out on August 28, 2025. First, here is the second trailer for Super Robot Wars Y . It's available in English, to help make things a little more clear. https://www.youtube.com/watch?v=byejfIiqnfA&ab_channel=BandaiNamcoEntertainmentSoutheastAsia For the first time in the game’s history, it will include characters and robots from: SSSS. Dynazenon, Godzilla S.P., and Mobile Suit Gundam: The Witch From Mercury season 1 . This entry will also mark the debut of Macross Delta: Passionate Walkure and Getter Robo Arc units in a home console game. Other IPs include Mobile Suit Z Gundam, Mobile Fighter G Gundam, Code Geass , and Combattler V . The standard version of the Super Robot Wars Y will cost 8,900 JPY ($63.20). If you pre-order the digital version of the game, you can get some special missions. Some of these will grant you new robots as well. You’ll be able to obtain the Cybuster, VangNex, and GranVang. Other versions include the Collector’s Edition (27,200 JPY), the Digital Ultimate Edition (18,000 JPY), and the Digital Deluxe Edition (14,200 JPY). These provide useful skill programs, bonus missions, and DLC. As well, some of them contain the original soundtrack and a set of physical merchandise like figures and acrylic stands. Super Robot Wars Y will release on the PS5, Nintendo Switch, and Windows PC via Steam on August 28, 2025. The post Super Robot Wars Y Release Date Set appeared first on Siliconera .
SiliconeraApr 21
Assassin’s Creed Shadows On Steam Deck Surprised Me More Than Getting Stabbed In The Neck
Assassin’s Creed Shadows On Steam Deck Surprised Me More Than Getting Stabbed In The NeckWhen I heard Ubisoft claim that Assassin’s Creed Shadows would be Steam Deck verified at launch , I responded by saying “yeah right” with all the sass I could muster. I’ve tested a lot of games on Steam Deck here at Kotaku. I’ve seen games that should be slam dunks on the device fall short, and even games with the… Read more...
KotakuApr 21
Review: The Hundred Line: Last Defense Academy Is a Masterpiece
Review: The Hundred Line: Last Defense Academy Is a Masterpiece With intriguing mysteries, a colorful cast, and fun strategic stages, The Hundred Line: Last Defense Academy is a gem of a game that never wears out its welcome in spite of its staggering length. As the perfect split between the styles and humor of Danganronpa creator Kazutaka Kotaka and Zero Escape creator Kotaro Uchikoshi, it will more than satisfy anyone who enjoys bombastic sci-fi stories with a resonating emotional core. The Hundred Line: Last Defense Academy follows Takumi, a boy living in the dome-shaped Tokyo Residential Complex. He’s an ordinary student living an ordinary life with his mom and childhood best friend Karua and doesn’t expect that to change. However, an invasion from otherworldly creatures flips his life upside down. He finds himself, along with a smattering of other high schoolers, conscripted in a war against the relentless army of invaders. They must defend the Last Defense Academy for a hundred days, while also figuring out who brought them there in the first place and why they were chosen for this task. Screenshot by Siliconera I really enjoyed the story and cast! Unlike in Danganronpa, where losing characters is a given and leads to some with less development or screen time, it feels like everyone gets an even share of the spotlight. Even characters with off-putting quirks, like Ima and Kurara, became endearing. Conversely, it can make bonding events feel weak, since they’re more of a monologue that provides trivia rather than anything meaningful. With how much we learn about them throughout routes in the game, though, the bonding events never left me wanting for more. The writing is hilarious too. This was the most physically hazardous review for me, because I had to put down the game at several points after laughing way too hard. The localization was successful at taking specific memes or references that would fly over the head of an English-only audience and turning them into jokes that are in-character and true to the original context. Minor inconsistencies and punctuation errors exist, but it's hard to fault minor mistakes when one considers the scope of the project. As a whole, the localization team did an amazing job! Screenshot by Siliconera The Hundred Line: Last Defense Academy is a very long game. Even with over a hundred hours of playtime—excluding idling and retries—I haven’t explored every route or seen every ending. Sometimes, the routes can read like an episode of The Simpsons . You think the story is going in one direction, only for it to be about something completely different. Because of the sheer number of options, the story can feel like a smorgasbord of genres. Not every route is a winner and it can suck when the game traps you in a boring story for hours, but I never tired of the game. Aside from being a visual novel, The Hundred Line: Last Defense Academy is a combination of a Fire Emblem -like SRPG and a tower defense game. Some levels can be surprisingly difficult, especially when you haven’t upgraded your characters. A major reason for this is that you can’t choose where to place them. I remember one level that had two characters I would’ve never put together to hold down the fort. Since you only have a set number of AP to share with your entire army and characters can’t move too far after an action (unless you expend Voltage or an item), I had no way of sending more mobile units over to help. Finding the optimal strategy can feel more akin to a puzzle, rather than pure tactics or strategy. Screenshot by Siliconera Usually in these games, you don’t want to lose your units. The Hundred Line : Last Defense Academy goes against this notion. It encourages you to let them die or kill them off. Aside from providing you with bonus points after the battle, you gain 100% Voltage. Voltage is one of the most important resources, since you can use it to power up characters via hemoanima boosts. This includes increasing their attack strength or granting them a counterattack. So kamikaze your characters or don’t bother with healing them. Who cares if you win a battle with only one person standing? Death is glory! I recommend first focusing on characters like Takumi and Kako (star AP farmers) or Shouma (a literal godsend). As he’s the protagonist, you always have Takumi. He’s the safest option to pour resources into until you’re at a more comfortable spot with BP and materials. My major gripe about the game is the UI choice for the chapter select screen, which is where you can see all the story branches and routes. You can’t zoom out to see the entire chart and every path looks the same, which can make it hard to tell what you’re looking at without hovering over a node. It’s just genuinely a difficult flowchart to look at or use. The lines linking all the nodes together and the line dividing up the timeline into days look the same as well, which adds another layer of frustration. Maybe a future patch can introduce colors to make the routes stand out more, or make it easier to look at the whole thing. Screenshot by Siliconera Kodaka said while promoting the game that he considers The Hundred Line: Last Defense Academy his “ best work ” and a game that’s close to his ideal . After experiencing it for myself, I have to agree. It’s unique and unforgettable, and a magnum opus that Too Kyo Games will be hard-pressed to top in the future. The Hundred Line: Last Defense Academy will come out for the Nintendo Switch and Windows PC via Steam on April 24, 2025. The post Review: The Hundred Line: Last Defense Academy Is a Masterpiece appeared first on Siliconera .
SiliconeraApr 21
Hololive Vtuber Nekomata Okayu Okayunyumu Game English Site Opens
Hololive Vtuber Nekomata Okayu Okayunyumu Game English Site Opens Okayunyumu , the Hololive game about basically dating and falling in love with the Vtuber Nekomata Okayu, will appear in English. The official site for the visual novel is now open, as is the Steam product page for the PC version. It will release on August 7, 2025. The game and a demo is already available in Japan, where Switch and PS4 versions are also on sale. The official site and Steam page also confirm the game, known as Okayu Nyumu in Japan, is presented as one word for the localization. In Okayunyumu, we meet an unusual purple cat that turns into a cat girl after being fed. The two end up living together, and the result is something of a love story. As you spend time together and make decisions, you’ll learn more about the character and her past. You’ll also get to interact with the mysterious Inugami Korone.  The Steam page offered some details about the English Okayunyumu release, so those who didn’t follow it ahead of the launch of Okayu Nyumu in Japan can know what to expect. Only Japanese audio, which will involve voice acting from Hololive Vtubers Nekomata Okayu and Inugami Korone, will appear in the game. However, English subtitles and menus will be present. There are also two screenshots that show off the English translation. Here are those two images: Images via Entergram and Cover You can also get an idea of what to expect from the opening movie from the game, which Entergram and the Hololive Vtuber shared online.  https://www.youtube.com/watch?v=kFH-KEZGYRk&t=1s&ab_channel=OkayuCh.%E7%8C%AB%E5%8F%88%E3%81%8A%E3%81%8B%E3%82%86 This Nekomata Okayu game isn’t the only Entergram visual novel starring a Hololive Vtuber, as Minato Aqua starred in one as well. Aquarium appeared in 2023. It also appeared in English on PCs following the Japanese debut. Okayunyumui will come to the PC via Steam in English on August 7, 2025, and the game is already available in Japan on the Switch, PS4, and PC. The post Hololive Vtuber Nekomata Okayu Okayunyumu Game English Site Opens appeared first on Siliconera .
SiliconeraApr 18
Popular Steam Game Lowers DLC Price Due To Everything Else Getting More Expensive
Popular Steam Game Lowers DLC Price Due To Everything Else Getting More ExpensiveEverspace 2's upcoming paid expansion is set to launch in May. But it will cost a bit less than originally announced, and the devs cite the ongoing economic crisis in the world as the reason for the discount. Read more...
KotakuApr 18
Preview: Saintess of the Golden Bow Otome Channels Isekai Stories
Preview: Saintess of the Golden Bow Otome Channels Isekai Stories With how many otome isekai manga and anime there are, it’s a little surprising there are so few games about the topic. Transparent Games and Error 300 are attempting to assist with that with Saintess of the Golden Bow , which is fully funded on Kickstarter and still seeking support. In this case, it’s inspired by Korean web novels and comics, and it really feels like it tries to follow the lead of similar stories that came before it. Like many isekai shojo series, the Saintess of the Golden Bow otome begins with someone getting hit by a truck. Celine is a 21-year-old office woman and bit of a loner who enjoyed games, web novels, and web comics. She’s crossing the street in the rain after work, thinking about the fantasy stories she loves, when we have a “truck-kun” moment. She’s run over and wakes up in a forest as Celeste.  https://www.youtube.com/watch?v=lw15nQnwS4g&ab_channel=TransparentGames There’s a bit of a twist, however. The Korean web novel Celine is reincarnated into is a boy’s love one. The character she is now, Celeste, was supposed to die in these opening moments to set up the tragic backstory for her knight Levi, who would become the Saint of the Golden Bow. However, Celine has some archery skills and so does Celeste. She uses that to kill the demon that would have killed her. This means when the trial comes to find the person picked by the gods to wield the bow and face the Demon Queen, Celeste/Celine is actually picked. It makes for some interesting moments and takes on the genre. While Celine is familiar with Celeste’s fate and the course of the story from the one she read in her world, things aren’t going to go like that in this Saintess of the Golden Bow isekai. The one she read with as boys love story. Levi was initially madly in love with Celeste, but is bisexual and had potential love interests in Prince Noah and Elijah the priest after she died. Since Celeste didn’t die, Levi is still as infatuated with her as ever. It also means that as the saintess now, Noah and Elijah are having the interactions they initially had with Levi with her.  While it’s a bit awkward, since the setup suggests that Levi and Noah were supposed to end up together, I did appreciate some ways in which this is approached early on. Since Celine also inherited Celeste’s emotions and memories, it means she’s aware of how she felt about Levi. The original Celeste was overwhelmed and uncomfortable since he was of a lower station and her knight, and she actually tried to fix him up with other men and women. There’s also the notion that Celine/Celeste isn’t really sure what pairings might happen, even as she starts to fall for and experience some romantic moments with Levi, Noah, and Elijah.   Images via Transparent Games and Error 300  One thing I didn’t expect, both from this build and the game, is the level of voice acting. In some scenes, there is voice acting for the leads. The casting seems really well done for an indie otome like this! The art direction is rather good too, though I will say that in the case of some of the CGs I’ve seen, it seems like there’s a big difference between the portraits you see during conversations and those scenes, and it’s a little awkward sometimes. The quality on the portraits and CGs are all good! Just sometimes not as similar as I’d expect. Saintess of the Golden Bow seems like it could be interesting, and the otome game is definitely following the same sort of narrative path as the Korean web comic and novel isekai stories that inspired it. The voice acting is solid. There are occasionally insightful elements to the script. I do wish the character portraits looked a little more like the CG designs, but the quality is generally good! It looks like a promising dating sim. Saintess of the Golden Bow is in development for PCs, a demo is available on Steam , and the Kickstarter ends on April 20, 2025. The post Preview: Saintess of the Golden Bow Otome Channels Isekai Stories appeared first on Siliconera .
SiliconeraApr 18
Hajime Tabata Recalled FFXV Release Date and Its Delay
Hajime Tabata Recalled FFXV Release Date and Its Delay In a recent DenFamiNico Gamer interview between Final Fantasy XV Director and Producer Hajime Tabata and Clair Obscur: Expedition 33 Director Guillaume Broche, Tabata talked about his experience determining the release date for FFXV , and the troubles that arose from the delay of such a large scale game. [Thanks, DenFamiNico Gamer !] For the last section of the interview, Broche was asked if there was anything in particular that he wanted to ask to Tabata. In response, Broche asked if there was anything Tabata could say now, perhaps alluding to the Japanese developer not being with Square Enix anymore and being able to talk more about his experience with the company and games like FFXV . Tabata explained that Square Enix was the type of company that fully trusted him at the time he was put in charge of Final Fantasy . As an example, Tabata said that the general deadline for FFXV was obviously set in advance. However, other specific details on the release such as the launch month and schedule adjustments were all left to him, with a considerably degree of freedom. The interviewer at DenFamiNico Gamer noted that this is a very rare occurrence, to which Tabata added that he still communicated with various departments. Furthermore, Tabata originally settled on a September 2016 release date for FFXV . “However, a month after making the decision I was holding my head in my hands. I kept thinking ‘I messed up...’ (laughs),” Tabata said. A delay by the team eventually pushed the FFXV release date to November 29, 2016 . Tabata also added that "when you delay the release date of a major release such as FFXV , it causes plenty of trouble. It was the biggest mistake of all (laughs)." Tabata concluded the anecdote by saying that it was a very valuable experience, in spite of the mistakes. Final Fantasy XV is readily available for the PS4, Xbox One, and PC via Steam . The post Hajime Tabata Recalled FFXV Release Date and Its Delay appeared first on Siliconera .
SiliconeraApr 17