Steam News
Steam News
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All the latest news and updates from your favorite gaming platform, Steam. Stay informed about new features, sales, and more.
The War Over Credit Cards Censoring Games Is Just Getting Started
The War Over Credit Cards Censoring Games Is Just Getting StartedGilbert Martinez had just poured himself a glass of water and was pacing his suburban home in San Antonio, Texas while trying to navigate Mastercard’s byzantine customer service hotline. He was calling to complain about recent reports that the company is pressuring online gaming storefronts like Steam and Itch.io to… Read more...
KotakuJul 29
Indie Game Storefront Details Sweeping New Restrictions On Adult Games
Indie Game Storefront Details Sweeping New Restrictions On Adult GamesBoth Steam and Itch.io have become the targets of a new campaign to censor certain adult games online, but the latter has gone well beyond even what anti-porn advocates say they were aiming for with new content guidelines posted over the weekend. Itch.io now bans games containing “themes” around incest, rape, and… Read more...
KotakuJul 28
Wuchang: Fallen Feathers Rushes Out Emergency Patch Amid Review-Bombing On Steam
Wuchang: Fallen Feathers Rushes Out Emergency Patch Amid Review-Bombing On Steam Wuchang: Fallen Feathers is getting slammed on Steam over what many users claim is terrible PC performance for those playing on anything but the most upgraded rigs. A fresh day-two update has now been rushed out to try and solve the worst issues players are experiencing, and even the publisher has responded to the… Read more...
KotakuJul 28
Gaming’s recent run-ins with payment processors set a dangerous precedent
Gaming’s recent run-ins with payment processors set a dangerous precedent Following Steam's purge of NSFW games at the behest of payment processors (Visa and Mastercard), itch.io has also been targeted and forced to cull any and all NSFW-labeled games from its platform. Though the games targeted could be argued against on moral grounds, it is no right of payment processors to police speech and force their own “ethics.” A few days ago, Steam was forced to pull the plug on a large number of NSFW games, primarily those containing certain darker and, arguably, immoral themes and scenes which I won't directly name ( thanks Wccftech ). This came after payment processors, primarily Visa and Mastercard, did not wish to participate in providing the means to purchase such titles, all supposedly because a group called Collective Shout campaigned for precisely that. Now, following Steam, itch.io, a popular platform for hosting indie and smaller games, is next on the chopping block ( as written up by IGN ). Once again, the usual suspects are the ones pushing for these changes, with itch.io having no option but to comply. After all, if payments were frozen and suspended for the site, it could go under in no time. Money is the name of the game and if you run out of it (or out of means to acquire it) you're pretty much done for, which is exactly why Visa and Mastercard (and perhaps other payment processors) have an unfair position of power to force their own ethical standards upon others. What if tomorrow, games with excessive violence like Doom and Killing Floor were targeted? It wouldn't be the first time, but now they could be outright banned industry-wide. Image via Tripwire Interactive While I do not necessarily like any of the games that were targeted and I do not believe they should be up in everyone's faces like they are on Steam's main store page, no company, big or small, should have such coercive powers to police what people buy, play, and do, so long as it's lawful. What these payment processors are doing is nothing short of a monopolized abuse of power, whereby they use their positions as financial service providers to enforce what they believe should and should not be sold online. Lawful or not, this content must be removed, lest the platforms in question risk losing their sources of income. And games like the ones above could be just the start. It's a dangerous precedent to have any company possess the ability to force the removal of any type of content it deems fit. It is outright censorship and could, at some point, evolve into any manner of content or game that the payment processors simply do not like. The group I had mentioned above, Collective Shout, was already campaigning against Detroit: Become Human due to its dark and serious themes, which some might find offensive or even outrageous. Its now-locked X account was parading and celebrating Visa and Mastercard's crackdown on NSFW content on Steam, and crowned the group as the chief actor who petitioned these payment processors into doing so. Tomorrow, any odd collective could be very much in line with the political climate and petition or campaign for the same, only with different teams in mind. The point is that these companies have now proven that they have the means to force even the biggest multi-billion-dollar platforms like Steam into compliance, and with great power comes great abuse more often than not, with the precedent now set for perhaps the biggest wave of censorship in video game history. The post Gaming’s recent run-ins with payment processors set a dangerous precedent appeared first on Destructoid .
Steam Archives – DestructoidJul 24
Major Gaming Store Delists All NSFW Games Following Pressure From Anti-Porn Campaigners
Major Gaming Store Delists All NSFW Games Following Pressure From Anti-Porn CampaignersFollowing on from Steam’s delisting of hundreds of extreme adult games, indie gaming site Itch.io has made the even more extreme move of (in some cases temporarily) removing all NSFW games from its store pages and search results. The action, made in response to pressure group Collective Shout, has led to even this… Read more...
KotakuJul 24
Here's What May Power The Steam Deck's Successor, But Do We Need One?
Here's What May Power The Steam Deck's Successor, But Do We Need One?This past February the Steam Deck celebrated its third birthday. And based on the rocky performance of some fairly recent AAA games on Valve’s popular handheld, Avowed and Final Fantasy VII Rebirth being two examples, it’s currently going through a bit of a terrible threes kinda situation. Naturally, poor performance… Read more...
KotakuJul 23
Fate/Extra Record Delayed to Spring 2026
Fate/Extra Record Delayed to Spring 2026 Bandai Namco announced it delayed Fate/Extra Record to Spring 2026 from its original 2025 release window. Additionally, developer Type-Moon Studio BB Lead Kazuya Nino shared a message about the delay and eventual release. In the post shared on social media, Nino apologized for the new delay for Fate/Extra Record and attributed it to the time the team needed to spend on the game’s voice acting. You can read a rough translation of the original post here: "I am very sorry to keep you waiting. This is my first time developing a game with full voice acting, including background characters, and I completely misjudged the schedule. I didn't realize how time consuming it would be... In its stead, I think we've landed on a game that feels more immersive and gratifying. Please, give us a bit more time!" And here is the original post: https://twitter.com/Nino_Kazuya/status/1947463183759007751 Furthermore, publisher Bandai Namco shared a message about the delay where the company also confirmed that the Super Special and Special Editions of the game are now available for pre-order from the Asobi Store Japanese online site. Pre-orders for normal editions of the game will open at a later date in Japan. Fate/Extra Record was originally announced in 2020, and received sparse updates up until the FGO Fes 2024 held on August of the same year, when a new trailer of the game was unveiled . The trailer showed a look at the progress Type-Moon Studio BB made during the years, with new elements such as room customization being introduced. Fate/Extra Record is currently in development for the Nintendo Switch, PS4, PS5, and PC via Steam. The game has been delayed to Spring 2026, and there is currently no confirmation of an overseas release. The post Fate/Extra Record Delayed to Spring 2026 appeared first on Siliconera .
SiliconeraJul 22
The Doronko Wanko Dog DLC Makes the Game Cuter
The Doronko Wanko Dog DLC Makes the Game Cuter We’ve known about Doronko Wanko for a while. New Bandai Namco Studios members created it as part of the GEMini 2023 program , and Phoenixx later released the project on PC for free via Steam in March 2024. As a result of enthusiasm for Doronko Wanko , extra dog DLC and a Switch port are about to appear . While these don’t change the experience much, it does provide welcome customization and a chance to be more (or less) cute, depending on your affinity for certain dog breeds.  As a refresher, Doronko Wanko is about being a teeny dog capable of creating the biggest messes. Your family moved to a new, huge home with lots of places to explore. The issue is, there’s one room that is off limits. It’s the Good Smell Room. You can get access to this magical place, but only if you roll around in things like mud and paint and splatter it everywhere to discover Hidden Pome dog symbols.  Naturally, along the way you also can find cute dog hats.  https://www.youtube.com/watch?v=g9-CYrUcn3k Now, this update doesn’t change the base game at all. It remains as is! It’s still very good stuff. Doronko Wanko cultivates the same sort of whimsical atmosphere as games like Katamari Damacy . You’re a teeny dog. You’re cute. Mess things up. Get rewarded with a shark hat for your effort. (I mean, there are other hats too.) You could beat it in probably about a half hour, if you rush, or you could take your time to really explore the house, collect accessories, and ruin everything. However, the new cosmetics are very cute. The dog stays the same size, even though a Shiba Inu would be much bigger than a Pomeranian, French Bulldog, Toy Poodle, Jack Russell Terrier, or Welsh Corgi in real life. The design direction is similar. Basically, same cute concept, extra dogs that may resemble ones that are your favorite types.  Images via Bandai Namco I do think some of the dog models in the DLC look a bit better than others, due to the general design direction and color schemes in Doronko Wanko. The Welsh Corgi, French Bulldog, and Jack Russell Terrier are my three favorites here due to the color of their coats and the execution of their models, even though I’m a big fan of Shiba Inus in real life. I also thought that, while the concept of the Toy Poodle is cute, the design choices for the model and color scheme kept its general fluffiness from being interpreted in the same manner as the Pomeranian base breed.    In short, you don’t need the Doronko Wanko extra dog DLC that brings in a French Bulldog, Jack Russell Terrier, Toy Poodle, Shiba Inu, or Welsh Corgi, but it is a fun bonus. The base game remains the same and is a delightful romp. I feel like getting the add-ons (or buying the Switch version ) feels more like chipping in a tip for a game you might have already enjoyed for free than some major addition. The new character models are definitely cute. If you enjoyed the free version of the game and wanted to show support for that type of game, I think it’s worth the cost of entry. Doronko Wanko is available on the PC, and the DLC and Switch version arrive on July 24, 2025 . The post The Doronko Wanko Dog DLC Makes the Game Cuter appeared first on Siliconera .
SiliconeraJul 22
Anti-Porn Group Declares Win Over 'Pedo Gamer Fetishists' After Steam's Mass Sex Game Purge
Anti-Porn Group Declares Win Over 'Pedo Gamer Fetishists' After Steam's Mass Sex Game PurgeSteam recently purged hundreds of sex games featuring explicit content, including many with themes around sexual abuse, after rolling out stricter moderation rules. PC gaming’s biggest storefront appeared to blame pressure from online payment processors for the changes, which some developers worry will lead to a… Read more...
KotakuJul 21
AI in Steam games has increased sevenfold in a year–but it isn’t all black and white
AI in Steam games has increased sevenfold in a year–but it isn’t all black and white Since 2024, the number of Steam-released games using AI content of any kind has increased by a whopping seven times. That means about 7,800 titles are making use of artificial intelligence, and though I'm not happy about it—there might be some validity in there. Per a pair of Totally Human Media studies , Steam only featured some 1,000 games with generative AI content in them in April of last year. Fast-forward to July 2025, and there are nearly 8,000 of them, accounting for about 20 percent of all Steam games released this year and seven percent of the entire Steam library. Generative AI, having substantially improved just between those two dates, is significantly growing in video games, and it seems Steam, with its fair share of indies and smaller, less-serious projects, is quite the magnet for it. The Finals is one of the biggest games with a heavy AI presence. Image via Embark Studios This sevenfold increase comes as a result of developers big and small making use of new tools and technologies to either speed up or cheapen the work. Totally Human Media performed wide research to see just what kind of studios use generative AI, concluding that massive titles like The Finals and indie productions both appear in significant numbers. I am not a fan of generative AI in any case, especially in art. However, Totally Human Media's findings indicate a particularly grey area, i.e., indie games. Several instances of generative AI use in the studies show indie developers both disclosing and explaining why they opted for using such technologies. Explanations varied between development costs being too high otherwise to artists needing inspiration and having a hard time visualizing concepts. Both of these are, for better or worse, valid points. Without such a tool, we probably wouldn't have gotten a wave of new indie titles that could genuinely be good games, AI be damned. It certainly does open the possibility for discussion. While I would prefer AI be purged from video games and art once and for all, the technology isn't going to willfully just Thanos snap itself out of existence. Nor will major studios and publishers who only care about speed and green numbers on a chart take a stance against it. Perhaps we should learn to live alongside it and push for regulations that can turn this otherwise harmful tool into something of value. My stance here is not firm, and I am not really sure I could ever accept artificiality in any form of art, games included. But, if it serves to enable indie development that would otherwise be impossible... then yeah, to hell with it, maybe that's fine. What do you think, Desturctoid? If an indie game, a good indie game, would be impossible to make without AI help, does that justify using it? Let me know below. The post AI in Steam games has increased sevenfold in a year–but it isn’t all black and white appeared first on Destructoid .
Steam Archives – DestructoidJul 18