PC Game Reviews
PC Game Reviews
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Our detailed reviews help you make informed decisions about your next PC game purchase. We provide a thorough analysis of gameplay, graphics, story, and more.
Hytale Early Access Review
Hytale Early Access ReviewThere really isn't a better way to describe it other than it's basically Minecraft 2.
IGN PC ArticlesJan 23
Final Fantasy 7 Remake Intergrade - Nintendo Switch 2 Review Update
Final Fantasy 7 Remake Intergrade - Nintendo Switch 2 Review UpdateAn impressive port for both newcomers and those returning to Midgar.
IGN PC ArticlesJan 22
Arknights: Endfield Experienced Major PayPal Fraudulent Charges Problem
Arknights: Endfield Experienced Major PayPal Fraudulent Charges Problem Following multiple reports on sites like Reddit about a major Arknights: Endfield Paypal problem regarding fraudulent charges, Gryphline and Hyperglyph announced on social media and Reddit that it was aware of the issue in the gacha game and handling refunds. Essentially, the issue affected people who played the game, added their PayPal information to their account for in-app purchases in the free-to-play adventure, then started making unauthorized charges. While refunds are going out and Paypal is now disabled, the developer and publisher also noted affected users who haven’t been properly can contact support at [email protected] .  People on the subreddit began sharing screenshots of the Arknights: Endfield PayPal issue. Purchases of various amounts in different currencies would be tied to their accounts. One image from a user named ValorsHero noted Gryph Fontier PTE. LTD. charges for $9.53 USD, 10,000円, €33.99, $7.97 CAD, $10.79 USD, 10,000円, €4.99, 10,000円, €0.99, and 10,000円 on January 22, 2026. Others hit by the same problem reported similar situations. Another person going Zeto- shared images showing the problem led to €1,302.08 being taken. Receipts from a victim of the ongoing Paypal error. Note the various currencies by u/ValorsHero in Endfield Gryphline and Hyperglyph themselves shared an official timeline of the issue. Here’s what happened and the times affected on January 22, 2026. It also noted people who haven’t gotten a refund and were hit by the Arknights: Endfield PayPal fraudulent charges should contact support with their region in and UID for the gacha game to report it. 9:58 AM (UTC+8) – We received our first player report related to PayPal payments. 11:05 AM (UTC+8) – After confirming the issue, we immediately disabled PayPal as a payment option to prevent further impact. 6:20 PM (UTC+8) – We completed a full review of all PayPal transactions and identified the affected transactions. 6:30 PM (UTC+8) – We began issuing full refunds for all PayPal orders created between 9:36:51AM (UTC+8) and 11:05:36AM (UTC+8), including purchases using the official launcher and top-ups made via topup.gryphline.com. All refunds are expected to be completed within four hours. Arknights: Endfield  is available on the  PS5, PC, and mobile devices . The post Arknights: Endfield Experienced Major PayPal Fraudulent Charges Problem appeared first on Siliconera .
PC News Category - SiliconeraJan 22
Arknights: Endfield Review So Far
Arknights: Endfield Review So FarA sci-fi gacha game with a factory automation twist.
IGN PC ArticlesJan 21
MIO: Memories In Orbit Review
MIO: Memories In Orbit ReviewNacre bleu! The post MIO: Memories In Orbit Review appeared first on WellPlayed .
Reviews PC – WellPlayedJan 19
Review: Heart of Crown Online Is a Faithful Adaptation of the Deck-Building Game
Review: Heart of Crown Online Is a Faithful Adaptation of the Deck-Building Game The Heart of Crown deck-building strategy game is pretty well-established, as the Dominion style drafting title’s been around since 2011 and multiple editions exist . This version, which entered early access in April 2024, is even based on the second edition . If you are familiar with its idea of constantly investing to build up your deck to acquire territory, currency, individuals, and of course a princess to get succession points, then you’re all set. If not, it’s honestly a really good place to start. Heart of Crown Online is set in a world where the line of succession is in question due to the emperor’s death. Because it happened so quickly, he didn’t say which of his seven daughters he’d want to become queen. As an individual in a position to help determine who rules next, you need to build up territory and support to ensure Bergamotte, Flamaria, Klam Klam, Laolily, Lulunasaika, Ohka, or the twins Lain & Shion become the next ruler. If you’re playing a free or ranked match, it’ll be a competition to determine which princess you are able to get and support, but the Scenario Mode involves solo campaigns that help you learn how to play and support each princess.  https://www.youtube.com/watch?v=MXrq2xynvVo Scenario Mode is a good place to start, honestly. In standard Heart of Crown Online games, much like similar titles like Dominion and Tanto Cuore , you essentially all start in the same position and your deck-building determines what your cards and strategy looks like. You then build around your princess. For these campaigns, you end up with decks more specifically designed to work with and grow around the princess. It plays in the same way, but I really appreciate how the approach is designed to help introduce you to the princesses you could support as your pick for the kingdom’s new ruler. I will say that an extra editing pass could be used to ensure card effects sound a little less awkward. Things are clear, but I came into Heart of Crown Online having extensively played Tanto Cuore and being familiar with the Dominion formula, and I could see things being a bit confusing for other newcomers. In terms of gameplay, things follow the stable second edition format and make a lot of sense. Your first task in Heart of Crown Online is to get Territories and play them. So you’ll be getting these from the Market at the start to get things like Cities, Towns, and Villages to get currency. When you have enough coins in your realm (6) to nominate one of the princesses, you choose one of the ones available as your potential ruler. In each phase you’ll play cards to your Realm to build up money (lands) or Succession Points (via cards like dukes) to win. You can also take actions against other princesses and the players backing them depending on certain action and Curse cards acquired. If you hit 20 Succession Points or have the most after all of certain types of cards like senators and dukes run out, then you win.  Part of the thing that sets Heart of Crown Online apart is that each princess (or the pair of twin princesses) possesses an ability that affects certain actions in-game. As she’s the oldest princess, Lulunasaika’s ability is that you start with six Succession Points right away and only need 14 to win. Lain & Shion can be especially handy, since you could get tokens that let you take another turn. Bergamotte lets you tap into the discarded cards to get another action card to reuse it. But there are some princesses that are more situational and rely on lucky pulls from your deck, like Laolily and Ohka, which does make picking a royal more challenging in the casual and ranked online matches.  Images via Playism But I will say that aside from some descriptions perhaps needing another pass over to ensure clarity since this is a complex game, this adaptation of Heart of Crown works very well. The UI is clear and the cards are easy to read. Matches worked well, and I didn’t have too much trouble finding someone to play with. It worked well on a handheld gaming PC too.  If you enjoy Dominion, Tanto Cuore, and other kinds of strategic deck-building games, then Heart of Crown Online should be in your library. If the genre is new to you, it’s a good place to start! The concept is entertaining, and the single-player Scenario Mode is a helpful way to learn how to play. Since it also spent time in Steam Early Access, it feels really solid at launch too. Heart of Crown Online is available on PCs, and it will also come to the Switch.  The post Review: Heart of Crown Online Is a Faithful Adaptation of the Deck-Building Game appeared first on Siliconera .
PC News Category - SiliconeraJan 17
Review: Big Hops Is a Pleasant Platformer
Review: Big Hops Is a Pleasant Platformer Big Hops is the sort of that it’s easy to get excited about, and it is because it feels like it plays fair. Yes, there will be challenging leaps and levels with secrets that seem just out of reach. But it is very possible to accomplish everything, and the easy to learn controls make it simple to get accustomed to the movements you’ll need to fly over gaps, scale walls, and get through even the trickiest environments. Big Hops stars a young frog named Hop. As the game begins, he’s exploring a forest and camping with his sister, Lily. Except he has a weird dream before everything all begins with an unknown voice claiming that they know Hop longs for adventure. It’s then that a spirit named Diss kidnaps him, asking him to collect Dark Drips. In order to actually get back where he belongs, Hops will need to visit different worlds, each of which involves a different type of biome with people to meet and challenges to deal with, in order to build an airship and get back.  https://www.youtube.com/watch?v=oJlCBQaLUQY If you’re familiar with classic platformers like Super Mario 64 and Donkey Kong 64 or more recent games like Yooka Laylee, you’ll feel right at home with Big Hops . While there are NPCs to interact with and challenges to overcome, at its core the game is about landing incredibly jumps or acrobatic feats to collect all kinds of things. Airship parts? Sure. But also bugs, veggies, gadget blueprints, music mixtapes, Dark Bits for trinkets, cosmetics, and the gameplay and story-advancing Dark Drops and airship parts. To accomplish this, you can jump, climb, dive, double jump, swing with Hop’s tongue, wall run, and engage in other parkour actions to reach pretty much every spot you can see.  The design direction makes each of the locations we visit feels very different, and the veggies also feel like we get a little more control when it comes to how we get through these spots. Because of those types of produce, it can feel like we determine how to overcome certain puzzles or reach certain spots. I do feel like some of the locations were more entertaining than others. Like I enjoyed Open Ocean and Red Desert, but I didn’t enjoy Shattered Mountain. But because of the veggies that let us do things like immediately get access to fire via peppers, create a tightrope with a cactus, or create bounce pads with mushrooms. The right answer for getting through spots can seem a bit obvious sometimes, as the oil shots end up being really helpful in many situations and the balloons are more specific, but there is freedom to experiment and try things.  Images via Luckshot Games And the Trinkets system feels like it adds even more freedom. It adjusts gameplay elements and restrictions or grants abilities. As examples, Deep Breaths+ increases the breath meter, Grip Training+ reduces stamina used when climbing, and Stacked+ allows three of the same type of item in one slot. There are a lot that are great and feel like they could be general quality of life adjustments or help a player with areas where they maybe feel week. I felt like I could make the most of the exploration elements, and I did adjust them in certain areas. If anything, the only thing that kept me from really adoring Big Hops is that there isn’t all that much to the story. Not that a solid platformer needs an epic novel with earth-shattering developments, but I never really felt like there was anything super notable happening. Hop is cute and all. Some NPCs we meet in worlds can be charming. But it struck me as very anticlimactic, especially the ending. Big Hops is a really pleasant platformer that gives players many ways to approach its challenges. It’s versatile, and the controls feel pitch perfect. The nature of it also means we get to see some pretty varied biomes. Some worlds do feel more interesting than others, sadly, and and the story could be stronger. Still, it’s quite enjoyable and worth someone’s time if they enjoyed titles like Yooka Laylee and Super Mario 64 . Big Hops is available for the Switch and PC.  The post Review: Big Hops Is a Pleasant Platformer appeared first on Siliconera .
PC News Category - SiliconeraJan 14
Big Hops Review
Big Hops ReviewRibbiting stuff The post Big Hops Review appeared first on WellPlayed .
Reviews PC – WellPlayedJan 12
Review: Cassette Boy Experiments With Perspectives Like Fez
Review: Cassette Boy Experiments With Perspectives Like Fez When Polytron Corporation released Fez, we’d never really seen anything like it. A game that uses perspective to solve puzzles and make progress and shifting between 2D and 3D? Later, we’d see Superliminal and Viewfinder play with how we see things changing how the world works. Cassette Boy is a game in that same vein, only blinding The Legend of Zelda style action-RPG elements as we rotate our viewpoint to change the rules of the world. It’s also just as clever as many of these other games I’ve mentioned, and I hope this indie gets the attention it deserves. Cassette Boy begins with our avatar being addressed by a sparkling entity. It cryptically explains that the moon is gone because our character wasn’t looking at it. This being explains that perspective is everything, and illustrates examples showing that objects, entities, and buttons can disappear if you can’t see them. As such, it’s now up to you to recover the Moon Fragments to restore them to the sky. https://www.youtube.com/watch?v=Ic71W0L8SMo While Cassette Boy is a The Legend of Zelda- like in some ways, it really prioritizes puzzles and experimenting with our view of the world in a way I appreciated. After the opening introduction and acquiring a sword, we’re given the ability to use the shoulder buttons to rotate the world. In town, it means getting access to houses where you couldn’t previously see doors. More importantly, it means opportunities to start “hiding” enemies, switches, and blockades to make progress to different areas or turning the world fast enough to cause squares to pop up to provide opportunities to reach higher areas or damage foes. So as some of the earliest examples, there’ll be a situation where you rotate 90 degrees to completely hide a huge slime you couldn’t otherwise defeat at that point to slip past to the next area in a forest. For one boss, you rotate the world 360 degrees as quickly at the switches that will make a piece of ground pop up when the opponent is about to get near to damage it five times to win. You stand on a switch to open a door, then rotate the world to block it so you can then move and safely go through the doorway. In one situation, you move a box to a point where you need to rotate 360 degrees to lift yourself and the box up so you can jump.  Keep in mind, these are the earliest kinds of progression. In a true The Legend of Zelda and even Metroidvania type of fashion, Cassette Boy also eventually encourages returning to past areas or temporarily blocks off access to certain spots by hiding them behind a type of “trick” you haven’t learned yet. So you might see a shrine in the first forest you can’t reach yet or an area of town blocked off, but need to wait until you can see things the right way to get to that new place. These come in the forms of cassettes for the headphones you acquire early on that help you "focus" to change the way you see the world. Image via Wonderland Kazakiri and Pocketpair Yes, I mentioned a shrine. Like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom , there are portals to brief shrines in Cassette Boy . If you gain access to one of these optional spots, you’ll be posed with additional logic puzzles. I’ve never seen any combat-related ones in my time with the game. Each one I encountered seemed to build upon my knowledge of my abilities in ways that sometimes challenged me a bit more than the typical puzzles encountered when searching for bosses holding Moon Fragments. Which is good because, while the combat isn’t terrible, it does feel like closer to the earlier The Legend of Zelda NES and Game Boy games. The melee attacks with the sword didn’t have the sort of responsiveness and combos as some contemporaries, and aiming with the bow and arrow can be a pain even after you get used to knowing how long to hold it to shoot it proper distances. Another thing I appreciate about Cassette Boy is that it is a really minimalistic game. It relies about the same Game Boy style greenscale palette. While there are a few indoor area tile situations where this can be a lot when multiple designs are combined, it generally is really effective and eye-catching, while still making visual distinctions quite clear. Which is important since you do need to be very precise about positioning to solve puzzles. That’s a little frustrating sometimes, especially when it involves ensuring a dangerous enemy is blocked or that a blockade is 100% hidden. But the design philosophy really adds to the experience. Image via Wonderland Kazakiri and Pocketpair Likewise, that comes a bit with the script. This is a rather simple game and doesn’t feature a super intense narrative. There are some occasionally clever lines, though! And again, there is a minimalistic approach to it. For example, while there’s not a lot of dialogue for NPCs, we will see reactions to certain events. This happens with our avatar’s neighbor, Nell. Our protagonist themselves will also occasionally think about things happening, and those asides can be entertaining.  Cassette Boy is at its best when challenging you to rethink your perspective to solve puzzles in this The Legend of Zelda and Fez style adventure. There are times when it can really test you and make you think! The minimalistic design direction is also a highlight. However, some combat elements can occasionally feel finicky, especially when the bow is involved. It definitely can be quite clever, and it’s well worth at the very least trying the demo if you also enjoyed games like Fez.  Cassette Boy will come to PCs via Steam on January 15, 2026, and a demo is available. It will also eventually appear on the Switch, PS4, PS5, Xbox One, and Xbox Series X .  The post Review: Cassette Boy Experiments With Perspectives Like Fez appeared first on Siliconera .
PC News Category - SiliconeraJan 9
The Legend of Heroes: Trails beyond the Horizon Review
The Legend of Heroes: Trails beyond the Horizon ReviewOne small step for man, one giant leap for the Trails series.
IGN PC ArticlesJan 8