PC Game Trailer & Release News
PC Game Trailer & Release News
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Get a sneak peek of the hottest upcoming PC games with our trailer releases. We bring you the latest trailers and teasers to fuel your anticipation.
Never Grave’s Pacing Feels a Bit Awkward
Never Grave’s Pacing Feels a Bit Awkward Never Grave: The Witch and the Curse is in an awkward position. The concept is promising, seeing as it is both a Metroidvania with roguelike elements and involves us controlling a witch hat that can body hop from entity to entity, turning that being into the main character. However, the pacing is off. Part of it is repetition that involves exploring the same rooms far more often than expected, with other times it comes down to being forced to end runs sooner than expected or due to difficulty spikes that feel geared toward multiplayer sessions. It’s a situation filled with potential that clearly flounders after a few runs.  Never Grave: The Witch and the Curse begins with a young woman on an alter, her crystalized essence being stolen by an Ancient Witch and dipped into a cauldron. An explosion occurs, and we see a hat, half the crystal, and the body of the girl fly out of the castle and into the depths. The witch herself remains above, though with her form changed as a result of her actions and half of the crystal at her side. At the end of the fall into the ruins, we find ourselves controlling… the hat. After a quick bit of exploring, we reach and possess that body, using it to move and perform actions. However, as a twist, we can release it from our possession to reach new spaces, then use magic essentially to respawn it beneath us somewhere else. Our goal? To confront the witch who did this to us above, making our way through the depths with this body and that of our enemies.  https://www.youtube.com/watch?v=iEWQ59wNlQE In terms of gameplay, Never Grave: The Witch and the Curse tends to feel pretty solid so long as you’re in the hat or human body. Attacking and dodge rolling feel responsive, and it’s really easy to possess or release that body or take over additional ones. You go through the ruins, fighting enemies and possessing them and collecting Blessings, Grimoires, and Spells that can affect things like your attacks and abilities, so you can unlock doors, and proceed further. The roguelike element comes from needing to periodically return to the village hub to make use of new furniture and blueprints, build new facilities like a Research Station, Witch’s Caultron, and Training Scarecrow, gain resources and become stronger. For example, after the first boss fight and run, you return to the church and can head to the village inventor to get the Pillar of Survival blueprint to access a new skill tree. As you grow stronger and the village develops, you eventually get to go to new areas like a garden and academy.  However, it is those other possession possibilities that become an issue. The first element to this is that I found I didn’t get to make use of it as often as I expected. Considering it seemed like a selling point, it seemed a bit odd when it turned out I wasn’t constantly using it to swap between vessels. The other is that, while novel, sometimes it felt like remaining the human girl was the best bet. One of the earliest examples of a character you can take over is a sort of skeleton-dog-like creature. When you possess it, your movement is hampered, you lose the ability to do things like climb ladders, and you get a sort of biting lunge attack. Later, a minotaur is another option. Its physical punching power is handy and its movement options are better than the earlier dog-like entity, plus it certain feels useful in the biome where it is used, but I still felt like the human form was more comfortable.  Images via Frontside 180 But the most awkward elements of Never Grave: The Witch and the Curse involves elements tied to progression. While the product page claimed these dungeons “are auto-generated and change each time you play,” it felt like they didn’t. I kept seeing the same sorts of situations and layouts. Also, while fine early on in the ruins, the difficulty feels like it can keep spiking once you reach the volcano. Going through repetitive situations knowing it wrecked me the run before that due to the strength of enemies and status effects got discouraging. It sort of felt like it perhaps needed a rebalancing patch or like at that point maybe it was expected that I was taking part in co-op runs? I appreciate the idea behind Never Grave: The Witch and the Curse , but the execution doesn’t feel quite right. I suppose I was hoping for more excuses to possess things with the character’s unique ability, for one. The level design and difficulty spikes also get in the way a bit too. It’s an interesting concept, but maybe a patch or two might help. Never Grave: The Witch and the Curse is available on the Switch, PS4, PS5, Xbox Series X, and PC.  The post Never Grave’s Pacing Feels a Bit Awkward  appeared first on Siliconera .
PC News Category - SiliconeraMar 7
New Bandai Namco RPG Is Sword Art Online Echoes of Aincrad
New Bandai Namco RPG Is Sword Art Online Echoes of Aincrad Bandai Namco teased a new RPG reveal earlier this week, and it turns out it is a new Sword Art Online game called Echoes of Aincrad . It will be available on the PS5, Xbox Series X, and PC via Steam . Pre-orders are live ahead of the July 10, 2026 debut, there is a pre-order DLC incentive, and $89.99 Deluxe and $109.99 Ultimate Editions will appear.  The idea is that the game will mimic the experience of living through the SAO Aincrad VR MMORPG. We’ll create custom characters and go on adventures. That will also mean fighting to survive. As a pre-order incentive, people get the Proto-Elucidator Series Weapon Pack that has six weapons and shields and six weapon blueprints.  If someone gets the Deluxe Edition, they get a combination of early unlocks and DLC. A Starter Pack with 10 High Healing potions, 10 High SP Potions, 10 Mystic Crystals, and 50,000 Col will be available, you’ll be able to take part in the Death Game Mode right away without needing to earn it, and when the expansion releases it will automatically be downloaded and yours. The Ultimate Edition adds flutter Boots and Flutter Robes Armor Pack, a digital art book, a digital soundtrack, and a “special anime.”  Here’s the first trailer for the promised Bandai Namco RPG:  https://www.youtube.com/watch?v=WDX-FMSvNV4 The Sword Art Online game Echoes of Aincrad will come to the PS5, Xbox Series X, and PC on July 10, 2026, the original anime series is on Crunchyroll , and Yen Press handles manga, audiobooks, and light novels based on the series. The post New Bandai Namco RPG Is Sword Art Online Echoes of Aincrad appeared first on Siliconera .
PC News Category - SiliconeraMar 5
Pragmata Release Date Bumped Up
Pragmata Release Date Bumped Up Capcom announced that we’ll see Pragmata sooner than expected, as the release date now falls earlier in April 2026. Before, it was expected to launch on April 24, 2026. The Capcom spotlight confirmed we’ll now see it on April 17, 2026 instead. There’s also a new trailer that shows off additional locations in the game. The company didn’t explain why the game will be out sooner, rather than later. It only noted that it decided to adjust the launch by one week. While the new footage did include some gameplay , it mainly focused on some additional moon locations we’ll visit with Hugh and Diana. We see the two of them flying over the lunar base, landing, then being attacked by enemies. Diana explained a moonquake caused damage to IDUS when they were going to prepare to head to Earth, causing the system to see the two as enemies. We see that, as a result of the two meeting, Diana decided to change what she wants out of life and decided that she wants to go to Earth with Hugh.  The end of the video also teases the idea of some customization elements as the duo meets a robot named Cabin who helps with “Shelter.” Here’s the new Pragmata “Main Trailer” video. https://www.youtube.com/watch?v=uSjX4NCGfgM Pragmata  will come to the Switch 2, PS5, Xbox Series X, and PC  on April 24, 2026 , and a demo is available. A  Diana amiibo  will also be released and work with the Switch 2 version of the game. The post Pragmata Release Date Bumped Up appeared first on Siliconera .
PC News Category - SiliconeraMar 5
Doraemon Dorayaki Shop Story Joins Apple Arcade
Doraemon Dorayaki Shop Story Joins Apple Arcade Another Kairosoft simulation is part of Apple Arcade, with subscribers now able to play the game Doraemon Dorayaki Shop Story on their devices. This is the full game, which previously appeared on the Switch, PS4, Xbox One, Xbox Series X, PC, and mobile devices, and stars characters from the anime . The product page is live now. Doraemon Dorayaki Shop Story is like Kairosoft restaurant management simulation installments, as you spend the game running the restaurant, finding recipes, and rising through the ranks of popularity. (So it might feel similar to Bonbon Cakery , Cafeteria Nipponica, The Ramen Sensei, and The Sushi Spinnery .) In it, you help Nobita, Doraemon, Shizuka, Gian, and Suneo create a shop, arrange its furniture, develop new recipes, use Secret Gadgets, and enter dorayaki contests.  Here’s the official trailer and announcement, which shows how things work and some of the different types of desserts we can make and sell in the game. https://twitter.com/kairokun2010/status/2029449690799042644 The most recent Kairosoft game isn’t tied to any other IP, as it’s the simulation Demon Castle Story. That’s on mobile devices and PCs, and it involves making a castle into a hub for demon lord that will be strong enough to repel invading heroes.  Doraemon Dorayaki Shop Story is available Switch, PS4, Xbox One, Xbox Series X, PC, and mobile devices, and it is also part of the Apple Arcade subscription service. The post Doraemon Dorayaki Shop Story Joins Apple Arcade appeared first on Siliconera .
PC News Category - SiliconeraMar 5
3 New Characters Will Be in Bunny Garden 2 This Spring
3 New Characters Will Be in Bunny Garden 2 This Spring Qureate opened the English website for Bunny Garden 2 , and it confirmed Erisa will be one of three new characters joining the cast. The other two are still unrevealed. That makes six characters, including returning heroines Kana, Miuka, and Rin when it arrives on the Switch and PC in Spring 2026. We don’t know if a physical release is planned like the original game . Like the original game, Bunny Garden 2 stars a recently unemployed man named Haito Kanda. When he’s at his worst, he finds out about the Bunny Garden hostess club. Gameplay then involves spending whatever money you have on drinks and gifts for the women working there so you can spend time with them, perhaps forming relationships. However, as Haito is broke and the bar is only open on Saturday and Sundays, there are life sim elements as you try to make money any way possible so you can attend. While different types of jobs will appear, someone could also gamble or sell all of their belongings (emptying out their home in the process) just to get more money. The official site also went over some of the gameplay mechanics that are new and returning in the Bunny Garden sequel. You can still buy drinks and food, like usual. Relationships are boosted via gifts and remembering what you talked about with the heroines. New elements include ASMR scenes, Twister , karaoke performances, and a few minigames. Qureate did note that the Switch version perspectives and camera angles will be slightly different than the PC one on Steam.  Bunny Garden 2 will come to the Switch and PC worldwide in Spring 2026, and it will be playable in English, Japanese, and both Simplified and Traditional Chinese with Japanese voice acting.  The post 3 New Characters Will Be in Bunny Garden 2 This Spring appeared first on Siliconera .
PC News Category - SiliconeraMar 5
Doomsday Diner Trailer Is a Post-Apocalyptic Sausage Fest
Doomsday Diner Trailer Is a Post-Apocalyptic Sausage FestDoomsday Diner is the restaurant sim that dares to take post-apocalyptic storytelling to a new height by focusing on a perspective we so often overlook, that of the humble hot dog.
IGN PC ArticlesMar 5
MindsEye Developer Build a Rocket Boy Announces Further Layoffs as CEO Doubles Down on 'Organised Espionage and Corporate Sabotage' Claims
MindsEye Developer Build a Rocket Boy Announces Further Layoffs as CEO Doubles Down on 'Organised Espionage and Corporate Sabotage' ClaimsThe current CEO of Build A Rocket Boy, Mark Gerhard, has announced further layoffs at the struggling UK development studio following the disastrous release of MindsEye, while doubling down on “organised espionage and corporate sabotage” claims.
IGN PC ArticlesMar 5
Metaphor: ReFantazio Orchestra Concert US Ticket Sales Start Soon
Metaphor: ReFantazio Orchestra Concert US Ticket Sales Start Soon Atlus announced the Metaphor: ReFantazio Orchestra Concert will appear worldwide, with performances of the soundtrack taking place in England, France, Singapore, Taiwan, Thailand, and the US. The England, France, and US ticket pre-sales starts on March 5, 2026. However, to get early access to that, someone will need to follow the Atlus West social media accounts and watch for a code to gain access a day early via the online storefront . The shows will take place between October 2026 and January 2027. This will follow the Japanese return of the performance on June 6, 2026 in Tokyo, Japan. We do know a bit about what to expect from these performances. That’s because there was already a run of in Japan. It took place in July 2025, and two shows were held in Saitama, Japan. While there are no details about merchandise  for the worldwide performances, people could also get limited edition tickets that included a Dragon God’s Lance or acrylic standee of the official concert art of Will (the protagonist) and Gallica. The schedule for the worldwide dates is already live. Here’s when each show will happen. Note that Atlus didn’t say when ticket sales for the Singapore, Taiwan, and Thailand showings will open.  October 9, 2026: Texas Trust Credit Union Theatre in Dallas, Texas, US. October 11, 2026: Auditorium Theatre in Chicago, Illinois, US. October 13, 2026: Peacock Theater in Los Angeles, California, US. October 31, 2026: Kaohsiung Cultural Center Jhihde Hall in Kaohsiung, Taiwan. November 21, 2026: Esplanade Theatre in Singapore. November 28, 2026: Prince Mahidol Hall in Bangkok, Thailand. January 22, 2027: Eventim Apollo in London, England. January 24, 2027: Le Grand Rex in Paris, France. Here’s the official trailer for the Metaphor: ReFantazio Orchestra Concert world tour. https://www.youtube.com/watch?v=bo6ZV-Gqp_Y And for a better example of what to expect, here’s the concert digest Atlus released in January 2026. https://www.youtube.com/watch?v=26U0gd31_ms The Metaphor: ReFantazio Orchestra Concert world tour will kick off with a show in the US on October 9, 2026, and ticket presale sales will open for England, France, and the US on March 5, 2026. The game is available on the PS4, PS5, Xbox Series X, and PC. The post Metaphor: ReFantazio Orchestra Concert US Ticket Sales Start Soon appeared first on Siliconera .
PC News Category - SiliconeraMar 4
Marathon Release Times Confirmed
Marathon Release Times ConfirmedHere are the global Marathon release times. Find out when it unlocks in your region.
IGN PC ArticlesMar 4
Apex Legends Gundam Gunpla Kits on the Way
Apex Legends Gundam Gunpla Kits on the Way Respawn Entertainment and Bandai Namco are teaming up for an Apex Legends and Gundam crossover that will result in both an in-game event and actual Gunpla model kits. When playing the game, people will be able to get new Wild Cards abilities based on the series, use new cosmetics, and see a new version of Broken Moon starting on March 10, 2026. In the real world, pre-orders for three different types of models will start on March 18, 2026, though Premium Bandai and Amazon don’t have listings live yet. Once the event in-game begins, the visual makeover rolls out. Some of these will be free to see and experience. When you head out onto the map, you’ll see Wing Gundams and remains of the mechs on the field. There will also be Bit Staves and Buster Rifles present to equip. The Wild Cards named are Epyon’s Lash, Heavyarms Salvo, Zero Rebirth, and Zero Sacrifice. Competing nets you Medals for the in-game Reward Shop based on the series. Themed skins and cosmetics are also planned.  Here’s the first trailer for the crossover: https://www.youtube.com/watch?v=d542OZEy6Lk As for the Gundam model kits in the Apex Legends crossover, it seems like each gunpla will be inspired by and tied to a character. So Alter’s look is used on the RG 1/144 Gundam Epyon, Crypto’s for the RG 1/144 Freedom Gundam, and Valkyrie’s for the RG 1/144 Wing Gundam Zero EW. Prices weren’t mentioned for those. The RG 1/144 kits tend to be around six inches tall, typically are around $30-50 depending on the style, and tend to not be too intimidating if you’re a beginner. One of the last major Apex Legends crossovers involved a Square Enix game. Final Fantasy VII Rebirth elements invaded the game in January 2024.  Apex Legends is available on the Switch, Switch 2, PS4, PS5, Xbox One, Xbox Series X, PC, and mobile devices, the Gundam crossover starts on March 10, 2026, and the themed gunpla model kit pre-orders open on March 18, 2026.  The post Apex Legends Gundam Gunpla Kits on the Way appeared first on Siliconera .
PC News Category - SiliconeraMar 3