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How to beat every monster in R.E.P.O.
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How to beat every monster in R.E.P.O. When you first play R.E.P.O. , your main goal is to collect items without getting killed by monsters. As you advance through each level, you'll discover weapons and strategies that let you defeat these enemies, making your money-making life much easier. The catch? Some monsters are easier to kill than others. While some aren't particularly threatening, others can wipe your team before you can even blink, completely changing your approach. Here's a complete breakdown of how to beat every monster in R.E.P.O. Table of contents Best ways to beat every monster in R.E.P.O. Apex Predator Animal Banger Bella Birthday Boy Bowtie Chef Cleanup Crew Clown Elsa Gambit Gnome Headgrab Headman Heart Hugger Hidden Huntsman Loom Mentalist Oogly Peeper Reaper Robe Rugrat Shadow Child Spewer Tick Trudge Upscream Best ways to beat every monster in R.E.P.O. Every monster in R.E.P.O. has its own health point values, strength requirements, and attacks that influence how you defeat them. The Overcharge feature will make you second guess your strength build from now on. Thankfully, firearms are more reliable than they've ever been. While smaller enemies like gnomes are easily broken by grabbing and throwing them to the ground, others, like the Robe or Trudge, are much harder to tackle. In this case, your best bet is using the Shotgun or Tranq Gun to stun and kill most larger monsters. That said, some strategies work better than others for certain monsters, especially ones with mechanics unique to them. Let's dive deeper into specific strategies for defeating all of R.E.P.O.'s monsters . Apex Predator Image by Destructoid The Apex Predator is an adorable duck you'll randomly encounter early in your R.E.P.O. runs. Unlike other enemies, grabbing the duck turns it into a chomping machine that'll rapidly bite your character, inflicting 10 hit points per bite. Generally speaking, if you don't touch it, you won't have to worry much about it. But the Apex Predator wants you to grab it and will stop at nothing to force your hand. If you want to kill the Apex Predator because it is damaging your items or being a nuisance, you can shoot it with a Shotgun to instantly kill it or lure it into pits, cauldrons, or inside the Extraction Point to stun and kill it. It'll follow your cursor so use that to your advantage. Animal Image by Destructoid Next on the list is Animal, a terrifying yet surprisingly weak entity mainly here to scare you. It has around the same health as the Apex Predator, making it an easy target for the Handgun or Baseball Bat. If you upgrade your strength or work with teammates, you can pick up the Animal and drop it into a nearby pit before the Overcharge blasts you. Animal isn't much of a threat if you're standing on an elevated surface but it will wreak havoc on your valuables so keep the C.A.R.T. away from its erratic pathing. Banger Image by Destructoid Another small enemy you can encounter in R.E.P.O. is Banger, a small skull creature that runs up to you and explodes shortly after. These explosions pack a bunch, so try to run away if you can. While they are deadly in these cases, they also have lower health than most enemies, making them easy to pick up and slam into the ground. Our recommended approach is to keep them at bay by picking them up and using the scroll wheel to send them away from you as you move to another room. You can also purposely ignite their fuse by getting their attention and drawing them to another monster with a higher health pool like the Robe, Clown, or Trudge. Bella Screenshot by Destructoid Bella is a poltergeist riding a red bicycle. You cannot see her until she attacks you. Do not pick up the bicycle, stand in its way, or try to ride it. Doing any of these will cause Bella to attack, throwing you around a room as she drives over you like a child having a temper tantrum. She's surprisingly difficult to deal with as she's invisible atop the bicycle unless she's being aggressive. So the best way to deal with her is to leave her alone. Let her go wherever she pleases and if you hear her bell ring, look around as you're probably blocking her path. Birthday Boy Screenshot by Destructoid The Birthday Boy is always celebrating his special day, inflating balloons around the map like he's cosplaying as Pennywise. He will even use a balloon to float back to the surface if he falls off the map. The Birthday Boy doesn't attack you unless you pop one of his balloons. There's some bias here as he doesn't get angry if a monster bursts them. He will however, go into a close-range frenzy if you pop one, behaving like the offspring of the Apex Predator and Gnome. You can ruin his time with a firearm, stunning and shooting again before he gets back up, bringing his special day to an end. But there's no reason to, so just avoid the red balloons and you'll be safe. Good luck getting your C.A.R.T. past them on McJannek Station. Bowtie Image by Destructoid Bowtie is another enemy that can either be more of a distraction than anything or deadly if you're unprepared for its attacks. It'll shoot wind at you, pushing you back and dealing five damage per hit. It'll also run away shortly after, making it difficult to chase after it. The problem with the Bowtie is that it can knock you into death pits, but it is capable of blowing over the largest of monsters too. The Bowtie is surprisingly one of the weakest monsters in R.E.P.O. and can be easily killed with a Frying Pan or Baseball Bat. There's no reason to waste precious ammunition of one of these guys. Chef Image by Destructoid The Chef often spawns in groups of two or more . It'll briefly charge up its attack before launching at you, swinging knives around and inflicting 10 damage per hit. You can easily run away from this attack and use furniture to avoid becoming a part of its menu. A great way to deal with the Chef is to lure it towards lava pools or death pits as the Chef cannot really control where it ends up after its attack. Falling into a pit kills it on impact. Cleanup Crew Screenshot by Destructoid The Cleanup Crew is an amalgamation of heads. The one atop his shoulders will pop off, blasting towards you, bouncing around until eventually imploding. Its effects are much like the Bangers. This head can continuously regenerate, having three short phases before it fires your way again. The Cleanup Crew also has a close-range attack where its stomach heads blast outwards like spikes, hurting like the Clown's kick. It's not particularly fast so you can stay away from it with ease and its head is easy to avoid so long as you're not trapped in a room with the Cleanup Crew. You can use environmental hazards to hurt the Cleanup Crew's head but this is separate to its body. A firearm can kill the Cleanup Crew fast if you want it out of your lobby. Clown Image by Destructoid The Clown is our first difficult monster in this list when it comes to health, damage output, and strength requirements. If you're far away from it, it'll shoot a laser beam at you, dealing 100 damage on impact. This is an instant KO in the early game, even if you're at full health. Otherwise, it'll kick you if you're in melee range, dealing around 60 damage. You can avoid both attacks by crouching and jumping, utilizing the Tumble Launch and cover to avoid its blast. Despite having relatively high health and two deadly attacks, it can be stunned with the Tranq Gun, granting you time to leave. The Clown is particularly slow and doesn't have the best eyesight, so use cover to get around it, or take it on at point blank range with the Shotgun, retaliating after it misses you with the laser. Elsa Screenshot by Destructoid Similar to the Apex Predator, Elsa just wants a bit of affection. It's legit this time though. No tricks. What appears as a cute dog on the surface and a loyal companion to your mission quickly turns into a horrifying meme. If neglected, Elsa's eyes turn red and transform into a muscular bipedal canine powerhouse. Elsa will then charge at you, just like the Apex Predator. It's simple: Pet the dog. But if you cannot, you best take Elsa out before she reaches her final form. Stun or shoot her, but be sure she doesn't get back up as her health pool increases tremendously once the creatine hits. Gambit The Gambit is an odd one. It looks like a large hand gone wrong. They often spawn in pairs and will run at you if you come into close contact or touch it. The Gambit plays a game, forcing you to spin its wheel while it has you in its grasp. Depending on what you land on determines what's done to you and how much damage you're dealt. They're a difficult monster to get around so shoot on sight if its wheel is exposed, or use cover to avoid being grabbed. Running around aimlessly or fleeing from a monster will likely result in the Gambit game. You can equip and attack a Gambit during its game. Gnome Image by Destructoid Gnomes are one of the easiest monsters to deal with as they have a fragile health pool. Gnomes attack your valuables and C.A.R.T., but they will pickaxe your ankles if there's nothing lying around. Don't waste anything on them. Instead, use your grab to pick one up at a time, dropping them from a height or slamming them into one another, breaking them on impact. Headgrab Screenshot by Destructoid The Headgrab is a goblin with excellent martial art skills. He takes a while to notice you, but he's just as hard to spot in return. Headgrab takes a moment before he strikes, but once he does, he's hard to evade. He'll run away after his combo, moving like a dung beetle searching for his next score. Headgrab isn't around much and doesn't attack often, but he can be a nuisance if he spots you before you spot him. He likes to wear any killed semibot's head which you can remove to stun the Headgrab. You can defeat Headgrab with firearms or melee weapons before he attacks, where there's no reason to stun him unless he's already seen you. Attack him when he's resting or right before his combo activates. Headman Image by Destructoid Jumping to one of R.E.P.O.'s most challenging enemies is the Headman, a very quick and lethal monster that rapidly chases you on sight. It'll chomp at you if you're within its range, dealing 50 damage with each hit. The Headman can be evaded by sprinting around corners, hiding from its line of sight behind doors, under cover, or in alcoves. It is a persistent threat if it has you in its gaze at all times. We highly recommend using either the Shotgun or Handgun to deal with the Headman. Hit it with a Tranq Gun dart first if you want to save bullets. Don't use Mines or Grenades on if for this floating beast will float past them. Heart Hugger Screenshot by Destructoid This is the weirdest R.E.P.O. monster. Appearing as a root from the ground, the Heart Hugger jumps around the map like the Peeper or Oogly. This monster sprouts and changes into a pink heart, fluttering away as it sends out a particle beam. If you're caught in this beam, you're drawn directly to the Heart Hugger, stuck in Tumble animation. This monster then transforms into a Venus flytrap when you get close, chopping down on you repeatedly until vanishing back into the ground. You can easily avoid this monster by using cover when its beam searches for you. The Heart Hugger cannot do anything if you're outside its radius. You should only attack it in the window before it transforms into the pink heart. This is when it's growing. It's difficult to spot and attack as the window's quite small. But teammates can save you from the Heart Hugger or attack it when you're being pulled inwards. Hidden Image by Destructoid As the name suggests, Hidden is an invisible enemy that thrives on hiding around the map and kidnapping you, bringing you to far reaches of your current map. He doesn't damage you in any way, but he can bring you into the radius of other monsters or somewhere you've yet to discover, putting you in frustrating or vulnerable positions. The Hidden is identifiable by his visible exhale and footprints. Don't stick around for too long or he'll grab you. You can stun him and use a melee weapon to defeat him, but you have to act quick. Huntsman Image by Destructoid The Huntsman has several strategies and tips for handling him, as he relies entirely on sound detection and has several moments of weakness. If you make any sound, whether through speaking, using text chat, or handling items, he'll shoot toward the sound's direction, inflicting around 100 damage. You can easily stun the Huntsman by using the environment, Tranq Gun, or Stun Grenade. Be careful picking him up while stunned as the window is incredibly short. Instead, use Mines as his pathing is predictable and a firearm to take him down quickly. You can also make the Huntsman inflict damage on other monsters by dropping valuables or using the Tumble Launch. Loom Screenshot by Destructoid Without a doubt, the scariest monster in R.E.P.O. is the Loom. A towering grotesque lady in black that seems to know where you are at all times. Cowering in fear doesn't do much here. There's a visual warning that the Loom is after you when two hands appear closing in on your screen (like dying to the Tarot Cards in Phasmophobia ). The Loom's sheer height, uncanny smile, and eyes fixed on you makes her utterly terrifying and it's hard to know what to do against her. Avoiding the Loom is incredibly hard and she remembers your last hiding spot and checks the area when you're trying to leave. She can only target one player at a time. You can dodge her lethal move by sprinting past her but it's risky. Arm yourself for the only way to deal with this horrible creature is to shoot at her with the Handgun from afar for its grasp will kill you extremely fast. The Loom is Robe on steroids. Mentalist Image by Destructoid The Mentalist has as much health as the Apex Predator, a high damage output, and an appearance that puts Signs to shame. If you end up in the Mentalist's attack radius, it'll levitate you before slamming you into the floor, dealing 50 damage and making it difficult to fight against. Use the Tranq Gun to stun the Mentalist or place Mines in its vicinity and lure it into attacking, escaping its two to three meter radius so you don't take any damage. This'll let you hurt him without using ammunition or a melee weapon. You cannot get close to the Mentalist without risking your life, but a friend can grab you in Tumble animation if you get caught. Oogly Screenshot by Destructoid Oogly is a flying praying mantis-like creature that acts as the security system for levels. A rarer monster than others, Oogly is the more aggressive Peeper. This monster circles the ceiling of a room, using its green spotlight to find semibots. You're lifted into the air and thrown around the room if you walk into the light. It's as if you're caught in a hurricane of lightning. You're then dropped from a tremendous height, dealing the final blow that could easily throw you off the map in double-digit levels. Unlike the Peeper, Oogly is likely killable but we haven't had the chance to try that yet. For now, avoid the green light when you see it as Oogly cannot grab you outside of it. As it has a very obvious visual cue to when it's around, treat this monster like the Peeper, and avoid at all costs. Peeper Image by Destructoid The Peeper is the only enemy that you can't kill. It appears as a massive eyeball that forces you to look at it, locking eye contact and inflicting two damage per second. Rather than attacking it, your goal is to break eye contact by hiding behind an object, leaving the room, or holding an item in front of it. Look out for its closed eyelids when you enter a room and plot your route around it, having cover nearby so you can quickly block its deadly gaze. Breaking eye contact will "defeat" the Peeper, causing it to disappear, but it will reappear in another room so be aware of that. Reaper Image by Destructoid Another tricky monster is the Reaper, a scarecrow that will speedily walk after you while swinging deadly blades. Although each blade hit does fairly low damage, it can easily stun-lock you in place, making it virtually impossible to escape from once caught. Like other entities in R.E.P.O. , you can attack the Reaper using melee weapons after stunning it, or choosing a firearm to take it out at a distance. However, the Reaper is slightly easier to avoid compared to other enemies, making it very easy to run away, crouch, and hide until it forgets about you and moves on. Robe Image by Destructoid Robe is one of the most challenging monsters to face in R.E.P.O. Like the Headman, it has high health, damage output, and strength requirements for lifting it, making it difficult to handle unless you have a Tranq Gun, shotgun, or melee weapons on hand. Even then, looking at it causes it to move toward you quickly, giving you a small window of opportunity to kill it. So long as you're aware of where the Robe is at all times, you can keep this monster around simply by ignoring it. Be sure to keep a distance as bumping into it will get you killed, but otherwise act like it isn't there. You can keep its lower half in your vision, but looking at its face is what makes the Robe attack. As it can deal 100 damage per swipe, it's best to hide under cover and wait for the Robe to pass. Otherwise, use the Tranq Gun or Stun Grenade to bring it to the ground and use a Shotgun to finish the job. Rugrat Image by Destructoid The Rugrat is here to be irritating, and it sure does accomplish that. Rather than constantly hurting you, it'll grab your valuables and throw them at you, dealing damage and destroying the item. If you want to watch thousands of in-game money disappear quickly, the Rugrat will do it for you. Fortunately, it's also easy to handle, with a few strength upgrades being enough to lift and damage it. You can easily kill it with a melee weapon or Handgun. Shadow Child Image by Destructoid R.E.P.O.'s Shadow Child entity isn't much of a challenge when you know not to look at it. Listen out for its child-like chuckle and avoid its gaze. Treat it like a Minecraft Enderman. You don't have to defeat it, but if you don't want to risk looking away from it then you can Tumble Launch back into it to make it disappear or throw a Stun Grenade, swapping to a firearm to kill it quick. Spewer Image by Destructoid You need precision to take down a Spewer with a melee weapon but it is possible. The Spewer is helpful in dealing damage to monsters with low-to-medium health pools, but it can and will hurt teammates if caught in its acid bath. Only use a melee weapon against the Spewer for anything else is a waste. Tick Screenshot by Destructoid The Tick is the most harmless monster in R.E.P.O. You'd expect this thing to latch onto anyone who accidentally walks in front or on top of it, but no. The Tick only drains your health if you pick it up. Its creepy human-like face gives it an edge of curiosity where you just want to pick it up, but don't waste your precious health bar. While the Tick fills up on your blood, running off with its full belly, it has a very surprisingly tiny health pool. You can easily kill it with one hit from a heavy valuable or melee weapon. Like the Gnome, the Tick doesn't drop an orb so maybe just leave this guy wandering around. Trudge Image by Destructoid It's time for R.E.P.O.'s tankiest and hardest-hitting enemy, the Trudge. It has around to triple the health points of most enemies and deals anywhere between 100 to 200 damage with every hit. It can launch an area-of-effect attack by smashing its mace into the floor, so watch out if you're sticking in a group with other players. While the Trudge's attacks are deadly, they're also very slow. It can be defeated but it takes an awfully long time and a lot of firepower. Due to its slowness and how you can hide from its two eyes (one on its head, the other on its stomach), it's best to just avoid going into the same room as the Trudge. If you want a fight, stun it with a Tranq Gun and use everything you have: Shotgun and Mines to defeat R.E.P.O. 's tank. Upscream Image via Semiwork Last but not least is Upscream, a surprisingly dangerous enemy on maps with a lot of holes, pits, or inescapable areas. If you come into contact with it, it'll scream in your face, launching you upward, dealing 10 damage, and briefly stunning you. It'll repeat this as long as you're in range, leading to some unfortunate stunlocking if you're unable to escape. Outside of this, you can treat it much like a Banger, Spewer, or Gnome with its low health, damage output, and strength requirement. Use the environment like the Upscream does, throwing it off the map after stunning it. The Upscream moves quick so it's best to stun and then punish with a melee weapon. Standing on top of furniture doesn't help much as the Upscream has god-like skills where it can grab you even from afar. The post How to beat every monster in R.E.P.O. appeared first on Destructoid .
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