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Tougen Anki Episode 4: Release Date, Spoilers and What to Expect
Tougen Anki Episode 4: Release Date, Spoilers and What to Expect Episode 3 of Tougen Anki has gotten everyone hyped. The Naruto-ish forest battles, having two retrieve two objects from the teacher, the various Blood Eclipse Releases, and the cliffhanger are causing everyone to scour the internet for Episode 4’s release information. If you are one of these fans, then you’ve come to the right place. […] This post belongs to FandomWire and first appeared on FandomWire
Jul 26
Arrowhead Should Not Have Cut Out This Breathtaking Forest Biome Helldivers 2 Players Are Only Just Discovering
Arrowhead Should Not Have Cut Out This Breathtaking Forest Biome Helldivers 2 Players Are Only Just Discovering Arrowhead really messed up here, and the evidence just surfaced on Reddit. Someone posted a development screenshot from Helldivers 2 that’s supposedly six years old, showing our classic armor set standing on some sandy terrain with UI that looks ancient. But the real deal came in the comments. Another player dropped a screenshot from former concept artist Lucas Örström […] This post belongs to FandomWire and first appeared on FandomWire
Jul 25
Review: Mushroom Musume Is a Quick Princess Maker-Like Game
Review: Mushroom Musume Is a Quick Princess Maker-Like Game It’s the year of the Princess Maker game, baby! We’ve got Umamusume: Pretty Derby tearing up the Steam, Google Play, and App Store charts and consuming people’s free time. A new actual entry called Princess Maker: Children of Revelation entered early access. One game like Princess Maker that might have slipped under your radar is Mortally Moonstruck Games’ Mushroom Musume , a simulation about raising a daughter who is also a fungi. You shouldn’t let that happen though, as it’s also a pleasant, quick roleplaying experience. Now, while stats do matter in Mushroom Musume, this does have more of a choose your own adventure like vibe mixed in with Princess Maker game concepts. Each run begins with players being a recluse who lives in alone in a forest. A witch comes along and offers a chance at a family by giving you a daughter. After fulfilling her tasks, which determine the starting situation, you start living with your “child” and making decisions. Once some time passes, you then step into the shoes of the daughter and go through some of her life experiences. https://www.youtube.com/watch?v=rnAPPLhe9e0 In practice, Mushroom Musume feels like a visual novel with some RPG elements. Decisions will come up, which will involve selecting a card or “rolling a die” to determine the direction or success of certain actions. From my experience, the parental choices at the outset tend to influence starting stats, with choices made by the child doing more for the Shroomy Qualities and results at the end.  There’s also a roguelike element to things. Your first Mushroom Musume playthrough will always be the most stark. Your actions and results earns Spores to get upgrades that can influence additional routes. This, in turn, can make it possible to raise new types of daughters, see new events, or find success when pursuing different branches. All of this is also collected in a Mushroom Almanac, which allows you to keep track of what you have seen.  Screenshots by Siliconera This does mean there’s less control in Mushroom Musume than in a typical Princess Maker game, even though I’d lump both into the same stat-raising, character-management genre. In a game like Umamusume and Princess Maker , you can have a general idea of what will happen, what sorts of events will pop up, and how things may go based on your school decisions and responses. There’s more randomness to Mushroom Musume, so you can’t 100% plot out and guarantee similar sorts of experience each time. Also, it’s short! I got through my first run in about 30-40 minutes? Maybe it was even a bit less? (I was taking some screenshots and dawdling a bit.) Considering how much can happen and the variations, I honestly wish each run lasted a bit longer. In games like Princess Maker and Umamusume , you really get a chance to know and value your virtual daughters, and I didn’t experience that same kind of connection due to Mushroom Musume ’s brevity even though I enjoyed each experience. Images via Mortally Moonstruck Games The one thing I do wish Mushroom Musume better explained is that the “color” direction early on affects the color palette for the rest of the game. Some of the decisions can make it a little difficult or uncomfortable to read. I wish there was more information at this point about that decision, so you could know what you’re getting into before making a choice. Mushroom Musume is a whimsical approach to the Princess Maker genre, while still being a game that could get dark or a little unsettling depending on the choices you make for your character. It goes quite quickly and it’s really easy to make things work, eliminate some of the dangers or disheartening endings other stat-based raising titles can present. This makes uncovering different types of mushroom daughters and seeing new events easier. However, I do wish runs lasted a little longer considering how much potential there is for each child. Mushroom Musume is available for PCs .  The post Review: Mushroom Musume Is a Quick Princess Maker-Like Game appeared first on Siliconera .
Jul 24
Wheel World Review – A Rough Ride
Wheel World Review – A Rough Ride Reviewed on: PC Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC Publisher: Annapurna Interactive Developer: Messhof Release: July 23, 2025 Rating: Everyone Wheel World’s unique visual style, laid-back nature, and delightful soundtrack promise an inviting adventure set atop a bicycle in a world where they’re more common than cars. But the gameplay itself, the progression, and the barely-there narrative break that promise with an experience that only gets more frustrating and monotonous the more you play. Rote races, dull dialogue, and an empty world left me wondering why Wheel World’s denizens love biking around it.  Wheel World jumps right into the cyclist action, with protagonist Kat stumbling upon a special ghost bike responsible for helping dead spirits traverse from this world to the afterlife via something called the Great Shift. To do so, Kat must help the ghost reassemble a bike capable of the Great Shift with legendary parts, and it doesn’t take long for Wheel World’s formula to unfold: traverse the open world, gain enough rep to challenge each area’s best bicyclist by completing other races, and earn their legendary part. It’s a simple premise, pushing players to interact with the various question marks around the map that are revealed after ringing the bell shrine in each area – it’s very similar to Ubisoft’s traditional tower formula – but it gets bland fast.  The open world is divided into several distinct areas, including a forest location reminiscent of the Pacific Northwest, a Tuscan-like vineyard, an autumnal coast, and more. Aside from visual changes, these locations do little to alter the biking gameplay. Sure, going through vines in the vineyard slows you down, and the forest area has more elevation changes than the coast, but if you stay on the main path of each race, these do little to switch up the formula. And that formula is rinse and repeat. The various question marks on your map become one of three things: a race, a drone from the rarely mentioned Cyclorp company that rewards your efforts with tickets for buying parts, or a bike parts vendor.  Each race begins by talking to a group of bikers, and though they are visually distinct with quirky pun-and-pop-culture-filled dialogue, there’s no variation in how they race. I rarely lost a race and struggled to find any challenge in them. Fortunately, bonus objectives, like finding hidden “K-A-T” letters throughout each race, gave me something to do while my AI opponents struggled to keep up. In a game built around racing, it’s especially disappointing that races never challenged or surprised me. Even the courses themselves are uninteresting, save for the occasional jump shortcut. And even worse, the courses bounce between uninteresting and annoying, especially in the game’s final area, which introduces an abundance of urban architecture and plenty of vehicles that get in the way.  The physics behind collisions, whether with other racers, vehicles, or buildings, often feel broken and unfair. Colliding with a fellow bicyclist mildly breaks the game, throwing me way off course in a way that doesn’t make sense. Sometimes Kat bounces right off vehicles; other times, she crashes, and when you crash in Wheel World, you’re set back seconds in the race, often placing you in last place, even if the other seven racers were previously so far behind you couldn’t even see them. This was the only challenge I faced: crashing, unfairly being placed way far back, and having to catch back up to first place. But racing is so easy that catching up presented no provocation.  Even the bike itself doesn’t feel great; it’s serviceable at best, and when its physics feel off, it feels like biking through slime. There are plenty of parts to find around the world (one of the only reasons to explore off the beaten path), and even more to buy from vendors using tickets you get from completing side gigs like finding hidden jumps, but no matter how I customized my bike, I felt little variation in how it performed. Picking parts that made the stat bars go up served me best, even though Wheel World attempts to push you to rebuild your bike in various ways; for example, rebuilding my bike for off-roading racing might decrease my acceleration but yield better grip, theoretically making for a better experience over gravel and dirt. My road-ready bike still won off-road races with ease, though, and customizing my bike with various parts I found quickly lost its luster.  While the bog-standard races around the world, which I completed to earn reputation, bored me, I held hope that the races against each region’s best bicyclists would present something more enjoyable. But nope; not only did these races feel like any other, I often laughed at these legendary riders struggling to stay ahead of the other racers. I laughed even harder when they would hit a vehicle or structure and bounce around wildly until they landed off-screen. I’m still unsure whether that’s a feature or a bug. I experienced numerous other issues while playing, including egregious pop-in, weird and erratic lighting, and more; I hope the console versions perform better than Wheel World did on my beefy PC.  My biggest issues with the story and dialogue were most apparent in these legendary races. After beating the vineyard region’s top racer, she said something along the lines of, and I’m paraphrasing here, “Oh wow, you beat me on my own turf. You’re a great racer.” And then I’d receive the legendary part and continue on to the next region. For all the buildup of these top racers, they feel paper-thin. Wheel World does nothing to justify their authority in this bike-centric place.  A last-minute twist attempts to change the formula with the aforementioned new setting, but it’s the worst of them all, and the question marks become the same old races, drones, and vendors. This leads to the game’s finale, which is disappointing and feels unfinished. I was shocked when the credits began to roll after four hours. It felt like something was missing – the game was really over? Those were its final moments? Admittedly, Wheel World does little to build up this finale or any of its narrative, to be frank, but the climax of this adventure rolled along like a popped tire, not the triumphant ride I was promised with the Great Shift.  There is one bright spot in Wheel World, though, and that is its soundtrack. It’s a phenomenal selection of tracks, the highlight of each legendary race, and something I can’t wait to listen to when it’s available outside of the game. Curated by Portland and West Hollywood-based independent music label Italians Do It Better, Wheel World’s soundtrack is one of the best of the year. It’s a shame the music was one of the only highlights and not a complementary harmony to the rest of this adventure, though.  Wheel World is an amalgamation of boring races and exploration, poor storytelling, and often clumsy gameplay that never felt great. Its unique art style and excellent soundtrack feel wasted on what’s here, and the premise of the game is more exciting than anything that actually happens. When I crossed Wheel World’s finish line, I felt nothing about what I had accomplished, instead feeling more excited to get off this bike for good.  Score: 5 About Game Informer's review system
Jul 23
Everything Announced During Today's Pokémon Presents, From Legends Z-A To Champions And More
Everything Announced During Today's Pokémon Presents, From Legends Z-A To Champions And More The Pokémon Company held another Pokémon Presents direct-style presentation today, featuring new looks at upcoming games like Pokémon Legends: Z-A and Pokémon Champions, and brand-new game reveals, too. Clocking it at roughly 24 minutes, it's one of the longest Pokémon Presents ever, and there's a lot to unpack...so let's get right into it! Everything Announced During The July 2025 Pokémon Presents 2025 Pokémon World Championships Today's Pokémon Presents began with a quick look at what to expect during the 2025 Pokémon World Championships happening next month in Anaheim, California, including details about where it will be streaming and more. Head here for a more information about that. We learned during this segment that all competitors will receive the promotional card show above:  Pokémon Concierge Season 2 Ahead of the release of Pokémon Concierge Season 2 (or at least, the next batch of episodes), The Pokémon Company and Netflix released a new look, and you can check it out in the trailer below. There's plenty of new Pokémon, like Sealeo, characters, like Haru's ex-boyfriend, and of course, lots of gorgeous animation. This new batch of Pokémon Concierge episodes hits Netflix on September 4.    Pokémon Tales: The Misadventures of Sirfetch'd & Pichu Not only did we get our first look at what Wallace & Gromit studio Aardman Animations is cooking up with its upcoming Pokémon series, we also got the official title for the show: Pokémon Tales: The Misadventures of Sirfetch'd & Pichu. It debuts sometime in 2027. Check it out in the trailer below:    PokéPark Kanto We knew PokéPark Kanto, a Pokémon theme park of sorts, was coming to Japan sometime in the future. Now, we know it will be stretched across 26,000 square meters of Tokyo's verdant Tama Hills, tucked into a corner of Yomiuriland. It is the first-ever permanent outdoor Pokémon attraction, and will hold its grand opening next year. Advance ticket sales are expected to begin later this year.  It will consist of two sections: Sedge Town and Pokémon Forest (pictured above), and you can expect trainers and Pokémon encounters within each.  Pokémon Go: Max Finale 2025   The Pokémon GO Fest 2025: Max Finale is coming soon and will run from August 23 to August 24. It will feature Eternatus for the first time ever globally, and you can use the promo code GOFESTMAX for bonus goodies right now.  Pokémon Cafe ReMix   Summer has arrived in Pokémon Café ReMix, bringing all sorts of pirate-themed and nautical fun to the game. You can meet Lapras in its five-star Sea Captain outfit, starting July 23, and expect even more members of their crew to appear later, too. Customize your café with nautical, sea-themed decorations soon, and on July 23, discover Alolan Meowth, Totodile, and Minccino one after another in their special crew-themed outfits. Login today to recruit Jigglypuff in its summer fun outfit to your staff.  Pokémon Sleep   Starting this September, you can research the legendary Johto dog Pokémon – Raikou, Entei, and Suicune – while you sleep using Pokémon Sleep.  Pokémon Unite   To celebrate four years of Pokémon Unite, the legendary Hoenn Pokémon – Latias and Latios – are joining the fight. Latios hit the game on July 18, and Latios will join the roster next month on August 8.  Pokémon Trading Card Game   Mega evolution comes to the Pokémon Trading Card Game in a big way in the upcoming Mega Evolution expansion set. It begins on September 26, and will feature EX cards and more for Mega Pokémon like Lucario, Kangaskhan, Venasaur, and Gardevoir. Take a sneak peak at some of them in the gallery below:    Pokémon Friends   Pokémon Friends is a new puzzle game available today on Nintendo Switch, iOS, and Android devices. The mobile versions of the game are free, but the Switch version costs $9.99. You can read more details about the game, including what to expect and information about the price and its DLC, in our story here .  Pokémon Scarlet and Violet   After the free Nintendo Switch 2 update for Generation 9 of Pokémon launched last month, theses games are much more playable, with increased resolution and draw distance, a pretty stable 60 FPS framerate, and more. Now, players can expect a new Tera Raid Battle event series to begin. The first series begins tomorrow, and the entire series will wrap up in September. You can check out further details in the image below:  There will also be various mas outbreaks for grass, ice, ground, and fire-type Pokémon beginning tomorrow and running through September, too, to coincide with this Tera Raid Battle series.  And finally, you can receive a special Tracksuit apparel right now in Pokémon Scarlet and Violet by using the Mystery Gift codes below:  Pokémon Champions   We got another exciting look at Pokémon Champions, which is launching on Switch, iOS, and Android sometime next year. You can get the full rundown of what to expect in our story from today's presentation here .  Pokémon Legends: Z-A   We got a swath of information about the upcoming Pokémon Legends: Z-A, which launches Thursday, October 16, on Nintendo Switch and Switch 2 (with a separate Nintendo Switch 2 Edition), as well as two trailers. You can check out the first trailer above, and the second trailer below. For a full breakdown of everything we learned about Pokémon Legends: Z-A today, head to Game Informer's story here .    And that's everything announced during today's Pokémon Presents! Let us know what you're most excited about in the comments below!
Jul 22
The Summer Hikaru Died Episode 2 Review: The Intimacy of Holding on to a Lie
The Summer Hikaru Died Episode 2 Review: The Intimacy of Holding on to a Lie Alright, let’s be real: The Summer Hikaru Died Episode 2 completely took me on a wild ride. Like actually. I went in thinking I was about to get some creepy forest vibes, maybe a little spooky action with a ghost or whatever, and I came out holding my chest like I just got possessed. This […] This post belongs to FandomWire and first appeared on FandomWire
Jul 14
Animal Crossing Crocs Come With Isabelle and Tom Nook Jibbitz Charms
Animal Crossing Crocs Come With Isabelle and Tom Nook Jibbitz Charms Nintendo and Crocs announced there will be adult and children style Animal Crossing Crocs and official Jibbitz charms. These will be sold in-stores and online worldwide. Everything will start to show up on August 26, 2025. While the US site hasn’t put listings up yet, the Japanese one did .  While no pre-orders are open in the US, details about sizes and prices are available. Both the adult and children’s Animal Crossing Crocs will feature the same design. Forests with trees will be on the top, water and a beach will appear along the heel, and the strap across the back will feature a sky and balloon. The adult version, which is a unisex style, is a Platform Clog and also features the series’ logo inside. That costs $69.99. The smallest size is the equivalent of a Men’s 4/Women’s 6, while the largest is a Men’s 13/Women’s 12. The kids’ one is a Classic Clog. It ranges from 11C – 6Y and costs $54.99. Regardless of which one you get, you also get the Tom Nook, Timmy and Tommy, Isabelle, KK Slider, tree, and house Jibbitz charms. As for the Animal Crossing Jibbitz charms, there will be 13 designs available. Two are packs with five-each. One of those features the three Able Sisters, which are Mable, Sable, and Label, a striped shirt, and a backpack. The other has Blathers, Celeste, Pascal, a fossil, and a scallop. Those are $16.99 each. There will also be three sold solo. These are ones of the villagers Bunnie, Marshall, and Rosie.  Here’s how everything will look: Images via Crocs and Nintendo Past game-related Crocs crossovers include Pokemon and Sonic the Hedgehog designs. The Animal Crossing Crocs and Jibbitz charms will launch on August 26, 2025. Animal Crossing: New Horizons is on the Switch. The post Animal Crossing Crocs Come With Isabelle and Tom Nook Jibbitz Charms appeared first on Siliconera .
Jul 8
Rekindled Trails Free Download (v1.0.0)
Rekindled Trails Free Download (v1.0.0)Rekindled Trails Direct Download: On your journey, you’ll explore a world as beautiful as it is mysterious. Light your path with the help of the Flame and uncover diverse biomes and villages along the way. Venture into shadowy mines, enchanted forests, desolate deserts and uncover new mysteries at every step. During your journey, you’ll gather […] The post Rekindled Trails Free Download (v1.0.0) first appeared on WorldofPCGames .
Jul 3
Donkey Kong Bananza Preview - Our Impressions After Two Hours Of Gameplay
Donkey Kong Bananza Preview - Our Impressions After Two Hours Of Gameplay<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/26/e8c3362c/ns2_donkeykongbananza_scrn_25.jpg" width="800" height="450" alt="Donkey Kong Bananza" typeof="foaf:Image" class="image-style-body-default" /></p> Platform: Switch Publisher: Nintendo Developer: Nintendo Release: <time datetime="2017-10-27T12:00:00Z" class="datetime">October 27, 2017</time> Rating: Everyone 10+ <p>I already <a href="https://www.gameinformer.com/preview/2025/04/03/tearing-down-walls" data-entity-type="node" data-entity-uuid="92715d04-480f-41df-aec2-430bcbefadef" data-entity-substitution="canonical">got my hands on Donkey Kong Bananza</a> in New York back on the same day it was announced. Though I came away impressed by the level of destruction and exploration packed into the various areas, the short amount of time I played at the Nintendo Switch 2 reveal event was not nearly enough to fully understand why I should be excited about this game outside of it being the first 3D Donkey Kong platformer in more than a quarter-century. Last week, I was given the opportunity to return to New York to play Donkey Kong Bananza. However, this time, I was given two full hours of hands-on time, and as a result, I emerged extremely excited to go bananas with DK later this month.</p><p>Like my April session, my hands-on time with Donkey Kong Bananza began in the Ingot Isles Mines, which serves as a tutorial location. Here, I relearn to smash terrain in all directions, slap the ground to pick up loot and locate secrets, and collect Banandium Gems and gold wherever I can find it. It also reminded me of the impressive level of destruction at play in Donkey Kong Bananza; I loved punching through every kind of terrain to forge new paths and unearth various collectibles. Plus, it's just so super satisfying to smash through walls with DK's fists. Though I'm afforded some exploration in the mines, I'm eager to see areas I haven't seen before, so I run towards the giant Banandium Gem at the end of the area and kickstart the main story.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/27/a38d1f03/switch2_dkb_media-broll_scrn_05.jpg" alt="Donkey Kong Bananza" title="Donkey Kong Bananza" typeof="foaf:Image" class="image-style-body-default"> <p>Following that reintroduction to Bananza in the Ingot Isles Mines, my time with the game took me to three main areas: the Lagoon Layer, the Canyon Layer, and the Forest Layer. Lagoon Layer was comprised of SL100 and SL101 (numbers seemingly indicating the areas' progression within the game). It featured several pillars that I needed to destroy in order to unplug the water. With each destroyed pillar, the water level rose, opening access to new areas. This felt similar to Wet-Dry World in Super Mario 64, except it seems like the water only rises as you destroy more pillars.&nbsp;</p><p>While there, I also unlocked the first of DK's transformations: the Kong Bananza. This powered up his punching so he could not only destroy enemies and objects that normal Donkey Kong couldn't without the aid of harder terrain, but also destroy other objects with ease. Not only that, but each Bananza transformation has its own vocal track from Pauline. Bananza transformations only last a short amount of time, but they are incredibly powerful. &nbsp;This was particularly true as I moved on to the next area of my demo.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/27/23e3a84f/switch2_dkb_media-broll_scrn_04.jpg" alt="Donkey Kong Bananza" title="Donkey Kong Bananza" typeof="foaf:Image" class="image-style-body-default"> <p>Following an extended period in the Lagoon Layer, I explored the Canyon Layer (SL300), which allowed me to experiment with different terrain and offered a bit more vertical and underground exploration. It was here that the destruction really started to sing as I dug deep into the canyon in search of collectibles. Aided by the Kong Bananza's powerful punch, I started racking up Banadium Gems from across the map. As you hit certain milestones in your Banandium collection, you earn skill points, which can be used for upgrades to DK's health, punching power, and collection radius; they can also grant new abilities to Donkey Kong, like a skill where he can use terrain he ripped from the ground to surf across water or the ability to slam a chunk he's carrying into the ground after jumping. You can opt to use skill points to upgrade your Bananza transformations (more on that later).&nbsp;</p><p>My time in the Canyon Layer culminated in a boss battle against Grumpy Kong. This employee of the dastardly corporation VoidCo creates a multi-terrain golem with a giant club made of rock, which he violently swings. After absorbing a few hits, I scurried to grab some apples to restore DK's health. I was tempted to use the Kong Bananza, but I wanted to do this as standard DK. I punch through a layer of softer terrain before realizing I could rip rocks out of the golem's body and use them as a way to break the harder material making up the body of the monster. In a "eureka!" moment, I decided to rip chunks out of Grumpy Kong's club, which, after a few rounds, reduced it to a near-harmless nub. After eating away much of its armor, its vulnerability point was exposed on the top of its head, and DK was free to beat Grumpy Kong into submission and defeat the boss.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/27/6a2b4f1f/switch2_dkb_media-broll_scrn_13.jpg" alt="Donkey Kong Bananza" title="Donkey Kong Bananza" typeof="foaf:Image" class="image-style-body-default"> <p>After moving to the final area of my session, the Forest Layer (SL-600), I realized that the easy exploration I experienced in the previous layers would not last. Poisonous lakes, thorny plants, and more aggressive enemies littered the Forest Layer, making for plenty of challenge. Thankfully, in this final session, I could utilize the Ostrich Bananza, which allows DK to transform into a bird-like hybrid and glide for a limited time. I was surprised by how short his flight is, but you can upgrade that using skill points. During this section of my demo, I used a skill point to unlock a move where DK can drop egg bombs while in his Ostrich Bananza form.&nbsp;</p><p>During my hands-on time, I completed various Challenge Courses and Battle Courses, two types of sectioned-off rooms you discover throughout the explorable areas of Donkey Kong Bananza. These curated challenges offered puzzles, platforming obstacle courses, timed combat scenarios, and even barrel-blasting exploration. Whether I was precariously navigating around thorny vines, avoiding moving walls while hanging from a grate and climbing, or defeating a group of enemies before time expired, I eagerly looked forward to each new challenge room. And since they offer optional Banandium Gems for completing optional tasks or finding hidden areas, it seems like you'll have plenty of reason to spend extra time or replay these fun rooms.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/27/9d419d65/switch2_dkb_media-broll_scrn_14.jpg" alt="Donkey Kong Bananza" title="Donkey Kong Bananza" typeof="foaf:Image" class="image-style-body-default"> <p>I was perhaps most eager to play through a 2D sequence as shown in the <a href="https://www.gameinformer.com/2025/06/18/everything-we-learned-during-todays-donkey-kong-bananza-direct">Donkey Kong Bananza Nintendo Direct</a> a couple of weeks ago. These are mixed in with the Challenge Courses, and the one I stumbled upon threw a labyrinthine barrel course at me. This felt like a superb throwback to the Donkey Kong Country stages we all remember, but DK retains his complete moveset, including Bananza transformations. My primary concern with these stages – that, like other 3D platformers that incorporate 2D sequences, the physics wouldn't feel quite right in 2D – was soothed when I had the chance to run and jump from this perspective. I'm happy to report that it felt terrific in 2D, even given the limited time I had and despite the platforming I was doing not being particularly challenging.</p><p>The only negative I can really say from my hands-on session is that the framerate really struggled to keep up with the action unfolding on screen on a fairly regular basis. While it's nowhere near as bad as some other games we've seen on the original Nintendo Switch, it's slightly concerning that the second major first-party title for the company's new, more powerful hardware can't consistently perform well. However, it is entirely possible that the build I played isn't fully optimized the way the launch version will be.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/27/d37d051b/switch2_dkb_media-broll_scrn_10.jpg" alt="Donkey Kong Bananza" title="Donkey Kong Bananza" typeof="foaf:Image" class="image-style-body-default"> <p>Before concluding my gameplay session, I participated in a brief co-op play session. The second player controls Pauline's vocal blasts, which can emulate different terrain, smash through walls, and even defeat enemies. You can control Pauline's crosshairs using the mouse mode of the Joy-Con 2, motion controls, or traditional gamepad controls. It's a more active co-op experience than either Super Mario Galaxy or Super Mario Odyssey. However, it still feels more like a fun way to incorporate a less-experienced player into the fun rather than a destination mode.</p><p>Midway through my demo, I felt a strong sense of excitement overtake my mind. I was still focusing on the gameplay, but I was more looking forward to the long nights I will inevitably spend exploring the many layers and biomes with Donkey Kong and Pauline when Donkey Kong Bananza arrives on Nintendo Switch 2 on July 17.</p>
Jul 1
Donkey Kong Bananza Preview - Our Impressions After Two Hours Of Gameplay
Donkey Kong Bananza Preview - Our Impressions After Two Hours Of Gameplay Platform: Switch Publisher: Nintendo Developer: Nintendo Release: October 27, 2017 Rating: Everyone 10+ I already got my hands on Donkey Kong Bananza in New York back on the same day it was announced. Though I came away impressed by the level of destruction and exploration packed into the various areas, the short amount of time I played at the Nintendo Switch 2 reveal event was not nearly enough to fully understand why I should be excited about this game outside of it being the first 3D Donkey Kong platformer in more than a quarter-century. Last week, I was given the opportunity to return to New York to play Donkey Kong Bananza. However, this time, I was given two full hours of hands-on time, and as a result, I emerged extremely excited to go bananas with DK later this month. Like my April session, my hands-on time with Donkey Kong Bananza began in the Ingot Isles Mines, which serves as a tutorial location. Here, I relearn to smash terrain in all directions, slap the ground to pick up loot and locate secrets, and collect Banandium Gems and gold wherever I can find it. It also reminded me of the impressive level of destruction at play in Donkey Kong Bananza; I loved punching through every kind of terrain to forge new paths and unearth various collectibles. Plus, it's just so super satisfying to smash through walls with DK's fists. Though I'm afforded some exploration in the mines, I'm eager to see areas I haven't seen before, so I run towards the giant Banandium Gem at the end of the area and kickstart the main story. Following that reintroduction to Bananza in the Ingot Isles Mines, my time with the game took me to three main areas: the Lagoon Layer, the Canyon Layer, and the Forest Layer. Lagoon Layer was comprised of SL100 and SL101 (numbers seemingly indicating the areas' progression within the game). It featured several pillars that I needed to destroy in order to unplug the water. With each destroyed pillar, the water level rose, opening access to new areas. This felt similar to Wet-Dry World in Super Mario 64, except it seems like the water only rises as you destroy more pillars.  While there, I also unlocked the first of DK's transformations: the Kong Bananza. This powered up his punching so he could not only destroy enemies and objects that normal Donkey Kong couldn't without the aid of harder terrain, but also destroy other objects with ease. Not only that, but each Bananza transformation has its own vocal track from Pauline. Bananza transformations only last a short amount of time, but they are incredibly powerful.  This was particularly true as I moved on to the next area of my demo. Following an extended period in the Lagoon Layer, I explored the Canyon Layer (SL300), which allowed me to experiment with different terrain and offered a bit more vertical and underground exploration. It was here that the destruction really started to sing as I dug deep into the canyon in search of collectibles. Aided by the Kong Bananza's powerful punch, I started racking up Banadium Gems from across the map. As you hit certain milestones in your Banandium collection, you earn skill points, which can be used for upgrades to DK's health, punching power, and collection radius; they can also grant new abilities to Donkey Kong, like a skill where he can use terrain he ripped from the ground to surf across water or the ability to slam a chunk he's carrying into the ground after jumping. You can opt to use skill points to upgrade your Bananza transformations (more on that later).  My time in the Canyon Layer culminated in a boss battle against Grumpy Kong. This employee of the dastardly corporation VoidCo creates a multi-terrain golem with a giant club made of rock, which he violently swings. After absorbing a few hits, I scurried to grab some apples to restore DK's health. I was tempted to use the Kong Bananza, but I wanted to do this as standard DK. I punch through a layer of softer terrain before realizing I could rip rocks out of the golem's body and use them as a way to break the harder material making up the body of the monster. In a "eureka!" moment, I decided to rip chunks out of Grumpy Kong's club, which, after a few rounds, reduced it to a near-harmless nub. After eating away much of its armor, its vulnerability point was exposed on the top of its head, and DK was free to beat Grumpy Kong into submission and defeat the boss. After moving to the final area of my session, the Forest Layer (SL-600), I realized that the easy exploration I experienced in the previous layers would not last. Poisonous lakes, thorny plants, and more aggressive enemies littered the Forest Layer, making for plenty of challenge. Thankfully, in this final session, I could utilize the Ostrich Bananza, which allows DK to transform into a bird-like hybrid and glide for a limited time. I was surprised by how short his flight is, but you can upgrade that using skill points. During this section of my demo, I used a skill point to unlock a move where DK can drop egg bombs while in his Ostrich Bananza form.  During my hands-on time, I completed various Challenge Courses and Battle Courses, two types of sectioned-off rooms you discover throughout the explorable areas of Donkey Kong Bananza. These curated challenges offered puzzles, platforming obstacle courses, timed combat scenarios, and even barrel-blasting exploration. Whether I was precariously navigating around thorny vines, avoiding moving walls while hanging from a grate and climbing, or defeating a group of enemies before time expired, I eagerly looked forward to each new challenge room. And since they offer optional Banandium Gems for completing optional tasks or finding hidden areas, it seems like you'll have plenty of reason to spend extra time or replay these fun rooms. I was perhaps most eager to play through a 2D sequence as shown in the Donkey Kong Bananza Nintendo Direct a couple of weeks ago. These are mixed in with the Challenge Courses, and the one I stumbled upon threw a labyrinthine barrel course at me. This felt like a superb throwback to the Donkey Kong Country stages we all remember, but DK retains his complete moveset, including Bananza transformations. My primary concern with these stages – that, like other 3D platformers that incorporate 2D sequences, the physics wouldn't feel quite right in 2D – was soothed when I had the chance to run and jump from this perspective. I'm happy to report that it felt terrific in 2D, even given the limited time I had and despite the platforming I was doing not being particularly challenging. The only negative I can really say from my hands-on session is that the framerate really struggled to keep up with the action unfolding on screen on a fairly regular basis. While it's nowhere near as bad as some other games we've seen on the original Nintendo Switch, it's slightly concerning that the second major first-party title for the company's new, more powerful hardware can't consistently perform well. However, it is entirely possible that the build I played isn't fully optimized the way the launch version will be. Before concluding my gameplay session, I participated in a brief co-op play session. The second player controls Pauline's vocal blasts, which can emulate different terrain, smash through walls, and even defeat enemies. You can control Pauline's crosshairs using the mouse mode of the Joy-Con 2, motion controls, or traditional gamepad controls. It's a more active co-op experience than either Super Mario Galaxy or Super Mario Odyssey. However, it still feels more like a fun way to incorporate a less-experienced player into the fun rather than a destination mode. Midway through my demo, I felt a strong sense of excitement overtake my mind. I was still focusing on the gameplay, but I was more looking forward to the long nights I will inevitably spend exploring the many layers and biomes with Donkey Kong and Pauline when Donkey Kong Bananza arrives on Nintendo Switch 2 on July 17.
Jul 1
Val Kilmer’s Best Role Predicted Kevin Costner’s Yellowstone Feud With Taylor Sheridan 32 Years Back
Val Kilmer’s Best Role Predicted Kevin Costner’s Yellowstone Feud With Taylor Sheridan 32 Years Back Kevin Costner’s departure from Yellowstone was no mere hiccup in a TV series; it was probably the chapter written long before the cameras rolled on the Dutton ranch. Believe it or not, if you think this is just a casual creative disagreement, you’re missing the forest for the trees.  Over thirty years ago, Val Kilmer’s […] This post belongs to FandomWire and first appeared on FandomWire
Jul 1
April Grove Can Be Quite Soothing
April Grove Can Be Quite Soothing Colorgrave’s made a point of bringing the Game Boy Color aesthetic back to gaming, thanks to titles like Curse Crackers , Prodigal, and Veritus , and April Grove is the latest endeavor to utilize that screen size and palette. It’s also a more relaxed type of game. At first site, I admit I hoped it would provide the same sort of outdoor experience as maybe the original Survival Kids , especially after the Switch 2 take felt disappointing. This game is generally fine, but I feel it is best as a way to decompress after a long day for a few minutes and calm my mind rather than actually engage with in a serious way. If you play in small doses, it’s easier to deal with the more tedious elements. April Grove begins with our character, a new forester, heading to assist the goddess April with maintaining her forest. The goal feels like responsible forest stewardship. We’ll be cutting enough wood for people’s needs, but not in a way that tears down a majestic habitat. It strikes me a bit as forestation. You benefit and get more opportunities to be better in your new role. However, you’re also not getting to diversify and do anything else. But since it is only $3, it’s understandable for an occasional timesink. https://www.youtube.com/watch?v=bk8YR2iVzEU The core gameplay loop revolves around acting as the area’s resident woodcutter. You cut down trees. If you get good at it, you’ll level up. That means you can cut down new and different types. As you might guess, this can get monotonous. Since there’s no farm or real means of profit and crafting tied to this. You cut down logs. These are sold. You can then buy cosmetics.  The downside is, this gets incredibly repetitive. Rewards for getting good involve being able to buy meals to ensure you’re stronger when you cut, you get equipment, and maybe you change your look. April will eventually let you into new areas. But the people in the town around you aren’t all that interesting, even though their character designs are great, I didn’t feel all that interested in the items I could spend money on, and it isn’t compelling in the way other life sims that involve woodcutting are. Like Fantasy Life i: The Girl Who Steals Time ? Still the best 2025 game in which cutting down trees is a major gameplay element. Images via Colorgrave It ends up coming down to April Grove being pleasant, in its way, and quite pretty, but a little aimless. I wouldn’t say it’s a game to completely avoid. I’d say I enjoyed about the three hours I’ve played so far. It’s a budget title at only $2.99, so it isn’t some grand simulation about forestry and a life as a woodcutter. (Again, that’s Fantasy Life i .) I feel it’s more about winding down and taking a moment to chop down some trees for 15-30 minutes, calming down and enjoying the ambiance as you do. April Grove is available on PCs via Steam .  The post April Grove Can Be Quite Soothing appeared first on Siliconera .
Jun 29
James Franco’s 2013 Film Is Fun Until You Remember What the Sequel Did to Your Childhood
James Franco’s 2013 Film Is Fun Until You Remember What the Sequel Did to Your Childhood When you think of childhood movies, The Wizard of Oz is probably one of the first that comes to mind. It had a magical forest, the poppy field, and the flying monkeys—what more could a kid want? But let’s be real: for all its charm and color, that movie had some moments that seriously messed […] This post belongs to FandomWire and first appeared on FandomWire
Jun 27
Every Statue in Kingdom Two Crowns: What They Do and Where to Find Them
Every Statue in Kingdom Two Crowns: What They Do and Where to Find Them Kingdom Two Crowns is one of the many games in Raw Fury’s Kingdom series of video games and is a delightful pixel art adventure. Much of the game has the player exploring areas to uncover new secrets, many of which include the Statues. Statues are always found within forests and are almost always covered in moss, […] This post belongs to FandomWire and first appeared on FandomWire
Jun 25
Katy Perry vs Orlando Bloom Net Worth Comparison: Who Is Richer After Their Alleged Breakup?
Katy Perry vs Orlando Bloom Net Worth Comparison: Who Is Richer After Their Alleged Breakup? Sometimes, love stories don’t just unravel; they unravel with the subtle grace of a wildfire in a dry forest. As the saying goes, even the brightest stars can flicker under pressure, and Katy Perry’s 2024 has been a constellation of misfires. From her single, Woman’s World, turning into an unexpected joke, to the 143 album […] This post belongs to FandomWire and first appeared on FandomWire
Jun 25
Epic NPC Man: Nice Day For Fishing – Review
Epic NPC Man: Nice Day For Fishing – ReviewComedy troupe Viva La Dirt League’s Epic NPC Man series has come full circle with the release of Nice Day For Fishing. Originally making its debut in 2016, Epic NPC Man started as a series of sketches that lampooned video game tropes. It was successful enough to spawn a crowdfunded film, a comic book, and now… a video game. But can Nice Day For Fishing stand on its own, or is it overly reliant on inside jokes, obscure references, and fan service? Story Central to Nice Day For Fishing is local fisherman Baelin, the lead character from the film Baelin’s Route: An Epic NPC Man Adventure. Like his fellow townsfolk, Baelin is an NPC from the fictional MMORPG Skycraft. Things go awry when a magical item causes all the player characters to disappear from the game. And no, this isn’t the fault of wizard Baradun, stop asking. As it turns out, Baelin is suddenly able to take on quests, so now it’s up to him to keep the village of Honeywood safe. In a world where monsters wreak havoc on a regular basis, that’s a big task for a laid-back character like Baelin, so our unlikely hero sets out on an epic quest to return things to normal. Fortunately for Baelin, many familiar faces from Epic NPC Man are ready and willing to help him in their own ways. Most of Nice Day for Fishing’s humor derives from callbacks and references to the sketch series. However, even with only our cursory knowledge of the series, we couldn’t help but chuckle at some of the jokes. Graphics A surprising amount of detail was crammed into Nice Day For Fishing’s pixel art. The environments are varied, and there are plenty of small sight gags to discover. The fish designs are varied and easily recognizable, despite their simplicity. The retro visuals make for a game that runs as smooth as you’d expect, with a steady frame rate. Sound Given how close the people from Viva La Dirt League were involved with the development of Nice Day For Fishing, we feel like a huge opportunity was missed by not having the game fully voiced. The characters do all get short voice blurbs, but unless you can actively hear the line deliveries in your head from having watched the sketches, a lot of the humor falls flat. Line delivery is important! The soundtrack comprises the kind of cliché medieval tunes you’d expect from a low-budget YouTube sketch comedy series, which is unsurprisingly very fitting. That said, the transition from combat music to overworld music is abrupt and jarring. Gameplay Fishing mechanics are a common sight in RPGs, but typically in the form of a minigame instead of a fully fleshed-out gameplay element. That’s not the case here, but with a title like Nice Day For Fishing, it’s not exactly surprising that fishing is the central mechanic. The game is still unmistakably an RPG, albeit one where familiar elements like combat and treasure collecting are tied to Baelin’s skills as a fisherman. The core gameplay loop is simple but efficient. You set out to fish and use your haul in order to restore and improve the village of Honeywood, which was destroyed in the game’s opening. Gradually restoring Honeywood gives you access to better equipment, like a treasure magnet and new kinds of bait, which in turn means you can fish more efficiently, rinse and repeat. New and more fleshed-out mechanics, like combat, spells, and traveling using water currents, are introduced gradually, making for a game that has a bit more depth than you’d initially expect. Catching fish takes more than just choosing the right type of bait and mashing a button to reel it in. Each fish has its own attack pattern, with later-game fish being a lot trickier to take down. Attacks from fish can be blocked and parried, and Baelin can rely on magic attacks and potions to take down trickier sealife. As you’d expect, rare and powerful fish are worth more and will net you bigger and better rewards. Apart from dealing with aquatic opponents, Baelin can also gather treasure by sticking a magnet at the end of his fishing rod and aiming for sunken treasure, although this is a fairly fiddly mechanic that often sees you miss your mark by the slightest margin. Things never get ridiculously difficult or complicated, but that makes sense here, as Nice Day For Fishing’s main reason for existing is to be a tie-in game. The game sticks to a handful of core features, and does flesh these out well enough. That said, there are a couple of features we’d have wanted included here, first and foremost being fast travel. The map isn’t enormous, but we still had to do more backtracking than we liked. It’s probably also worth mentioning here that there are some simple platforming sections when navigating the forests and caves that are found in the overworld. The tediousness of having to revisit the same areas over and over is likely intended as a jokey reference to the sketch series, but in practice, it wasn’t very fun. Despite all the backtracking, Nice Day For Fishing isn’t a very long game, and can be completed in a handful of hours. If your aim is to complete the fishing dex, then you can probably squeeze some more time out of it. Even then, the €19.99 price tag is hard to justify unless you’re deriving enjoyment from the humor and the references. Fortunately, there’s nothing stopping you from checking out the sketch series on YouTube before you decide to take the plunge with Nice Day For Fishing. Conclusion For what it wants to be, Nice Day For Fishing is a neat little game. However, if you’re unfamiliar with the Epic NPC Man series, or if Viva La Dirt League’s humor isn’t your cup of tea, then the game isn’t going to stick its landing with you. Like so many other tie-in games, you’re expected to be familiar with the source material in order to fully appreciate what’s on offer here. The core fishing-meets-RPG gameplay loop is enjoyable, but there isn’t enough here to make picking up Nice Day For Fishing worth it based on just that.
Jun 25
Chronicles of the Wolf launches today!
Chronicles of the Wolf launches today!Published by PQube and PixelHeart, and developed by Migami Games, Chronicles of the Wolf is a new metroidvania action-platformer that brings the legend of the Beast of Gévaudan back to life. You’ll play as Mateo Lombardo, the past apprentice of the ancient Rose Cross Order, who awakens in the forest of Gévaudan after his comrades have been massacred. Track down the Beast of Gévaudan, a monster drawn from real historical accounts that terrorised 18th-century France, to defeat it.  On his journey, Mateo must travel through various places, solving cryptic puzzles to unlock new paths. Mateo will face powerful enemies along the way. Gain upgrades and power-ups to defeat them. You’ll have to explore, backtrack, and collect various items, armor, and weapons to unlock new abilities to progress. Additionally, a dynamic day-night cycle adds to the challenge.  Chronicles of the Wolf offers 10-12 hours of gameplay, more than 150 enemies to fight, and a narration brought to life by Robert Belgrade, known for his work in the Tekken series and Castlevania: Symphony of the Night. Additionally, the game features stunning cutscenes and a haunting soundtrack composed by Jeffrey Montoya. On top of that, Bloodless from the action series Bloodstained: Ritual of the Night makes a special entrance.  Dive into this haunting tale and reveal the truth behind the Beast of Gévaudan. Chronicles of the Wolf is digitally available for Nintendo Switch, PS4, PS5, Xbox, and PC. Physical editions are available for Nintendo Switch and PS4 and 5. A free demo is now available on Steam.
Jun 24
New Shonen Jump Manga Kaedegami Starts
New Shonen Jump Manga Kaedegami Starts Shuiesha started a new Shonen Jump manga series run, and Kaedegami chapter one is available worldwide. Both MangaPlus and Viz Media offer it in English. It’s a simulpub series from Jun Harukawa. , We will see new chapters appear every Sunday from here on out. Kou is a young man living in the woods near Shuraku Village when Kaedegami begins. However, his home life is interesting. After being abandoned as a child by his father in that forest, a masked Shenguai Chiyou named found him. Since she felt lonely, she started caring for him and helping him survive. Rumors in town are spreading about a malevolent Shenguai attacking people. When it comes to town and targets Chiyou, Kou learns some truth about the one person he considers family and makes a decision to help her even if it puts himself at risk. So the two set off on a journey to reclaim what Chiyou lost. This isn’t the only new Shonen Jump manga to start in June 2025. Harukaze Mound debuted on June 15, 2025. That’s a new series about baseball. Before that, we saw ones like Magical Girl and Narco Wars .  Kaedegami chapter one is available now, and the next chapter of the new Shonen Jump manga will appear on June 29, 2025.  The post New Shonen Jump Manga Kaedegami Starts appeared first on Siliconera .
Jun 23
Slavic Folklore Comes Alive In Chains Of Lukomorye, A Shooter Set In An Alternate Post-WWI Timeline
Slavic Folklore Comes Alive In Chains Of Lukomorye, A Shooter Set In An Alternate Post-WWI Timeline<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/33f7bc58/chains_header.jpg" width="800" height="450" alt="Chains of Lukomorye Forge Ahead Games Cinematic Reveal Announcement Trailer" typeof="foaf:Image" class="image-style-body-default" /></p> <p><em>Game Informer </em>can exclusively reveal the first-ever trailer for Chains of Lukomorye, an action-adventure game set in an alternative post-World War I world intertwined with Slavic folklore. This trailer highlights the characters of Slavic mythology, like the massive black cat Bayun, the forest guardian Leshy, and other "names not spoken in years." There's no release date for the game yet, but you can <a href="https://store.steampowered.com/app/3746310/Chains_of_Lukomorye/">wishlist it on Steam</a> starting today.&nbsp;</p><p>Chains of Lukomorye comes from Forge Ahead Games, a small European indie studio. This is the game's cinematic announcement trailer, though it does feature snippets of gameplay that look promising. Forge Ahead Games describes the game as a haunting third-person shooter that explores love, grief, and the thin line between fate and free will. It also says the game will be playable solo or in online co-op, "as you descend into an alternate post-WWI world where Allied experiments shattered reality itself."&nbsp;</p><p><strong>Check out the Chains of Lukomorye reveal trailer for yourself below:&nbsp;</strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/TSwdVStJyf8" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>"The ritual ended the war but cracked the world," a description of the game reads. "Myths seep into broken trenches and forgotten villages, and something ancient stirs in the dark. Journey through deserted trenches and enchanted ruins to rescue a lost love from the Slavic Underworld."&nbsp;</p><p><em><strong>Game Informer </strong></em><strong>can also exclusively showcase the first-ever Chains of Lukomorye gameplay trailer:&nbsp;</strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/tOb04lqqnLY" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p><strong>Check out the screenshots below for another look at Chains of Lukomorye:</strong>&nbsp;</p><p class="inline-rich-content-placeholder">&nbsp;</p><p><em>What do you think of Chains of Lukomorye's reveal trailer? Let us know in the comments below!</em></p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/122fb866/chain_forest.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/ba1ff221/head_vetryan.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/f54ba383/fantasyscreen03_fov90.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/5c399ce6/monsters02non_gameplay_1920.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/fff4c592/ww1_location_03_ui.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/a45fac82/wolf.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/5420917f/ww1_location_04a_ui.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/7593f2fd/runicstone.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/5d2b9dc3/fantasyscreen01_ui.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/18/db46a246/highresscreenshot00038.jpg'></figure></section>
Jun 20
99 Nights in the Forest True Story Explained
99 Nights in the Forest True Story ExplainedLet's unravel the mystery...
Jun 19
The ForestAs the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.