Here are all Receiver Mods in Starfield. Check out a list of Receiver mod effects and crafting materials!
List of Contents
| Mod | Description | Materials | 
|---|---|---|
| Binary Trigger | A binary trigger that allows for the weapon to fire on pull and release of the trigger for a faster fire rate. | • Lubricant x3 • Microsecond Regulator x1 • Ytterbium x4 • Zero Wire x1 | 
| Burst Fire | Receiver that fires 2 rounds per trigger pull. | • Titanium x4 • Lubricant x3 • Ytterbium x2 | 
| Fully Automatic | Receiver that fires continuously while the trigger is pulled. | • Sealant x3 • Lubricant x4 • Microsecond Regulator x1 | 
| Semi-Automatic | Receiver that fires once per trigger pull. | • Sealant x2 • Titanium x3 • Nickel x2 • Copper x2 | 
Receiver mods change how your weapon fires its ammo. For example, you can change between fully automatic or semi-automatic which will affect your fire rate and overall damage.

| All Weapon Mod Types | ||
|---|---|---|
| Barrels | Covers | Grips & Stocks | 
| Internals | Lasers | Mags & Batteries | 
| Muzzles | Optics | Receivers | 
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