This is a list of all light armor in Dragon Age: The Veilguard. See a list of all light armor including their stats and properties.
List of Contents
|  Notice | We're still working on updating this page. If you have equipment that isn't on this list, feel free to post it in the comments! | 
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| Armor | Stats & Properties | 
|---|---|
| Commander's Presence | ・Rally Party effectiveness: +100% ・Gain Rally Party when combat starts ・Deal -30% from all sources | 
| Dalish Wraps | ・+20% Mana regeneration ・-20% blocking Mana cost ・-20% ranged Mana cost ・Gain Immovable when your Mana goes above 150 (60-second cooldown) | 
| Dragon Coat | ・Detonations deal 100 Cold damage ・This Cold damage is increased by +50% per stack of Chilled on the target | 
| Funeral Finery | ・Detonations leech 50% of their damage ・Detonations apply Siphoned | 
| Gabardine Overcoat | ・All Detonations are +50% wider ・Neve's next Ability deals +15% damage per enemy hit by a Detonation | 
| Graven Vestments | ・Detonations deal +50% damage vs. health while you are at Low Health ・Detonations grant you Invulnerable while you are at Low Health | 
| Investigator's Robes | ・Detonations permanently reduce enemies' Cold Resistance ・Detonations apply Frozen if the target's Cold Resistance drops below 0% | 
| Jumper's Deft Leathers (Mage) | ・+50 Maximum Mana ・+15% Mana Generation ・Gain 20% of maximum Mana value as Defense ・After using an ability with a Mana cost, gain bonus damage equal to 20% of the cost for 6 seconds. | 
| Jumper's Deft Leathers (Rogue) | ・+50% Arrow Regeneration ・+15% Weakpoint Damage | 
| Lich's Vestige | ・Detonating a Sundered enemy applies Quietus ・If the Detonated enemy already has Necrosis or Quietus, deal +200 Necrotic damage | 
| Magister's End | ・+30% Electric Resistance ・Gain Quickened on Perfect Dodge ・Gain 50 added Electric damage for attacks and Abilities while Quickened is active | 
| Orchestrator's Long Coat | ・+15% Damage vs. Health ・+15% Light Attack Damage ・+25% Final attack damage ・Defeating an enemy deals 150 Physical damage to nearby enemies | 
| Preserved Gurn Hide | ・10% Weakened effectiveness ・+25% damage vs Weakened | 
| Quickstart Leathers | ・+25% Damage vs. Barrier ・+15% Ranged Attack Damage ・+25% Ranged Attack Damage vs. Barrier ・Breaking an enemy’s Barrier deals 300 Necrotic damage to nearby enemies | 
| Recruit's Simple Tunic | ・+25% Damage vs. Armor ・+15% Heavy Attack Damage ・+20% Damage with Charged Heavy Attacks ・Breaking an enemy’s Armor deals 500 Physical damage to nearby enemies | 
| Researcher's Robes | ・Detonations deal +25% Damage vs. Health ・Detanoations vs. enemies at Low Health reduces Emmerich’s Ability cooldowns by 50% | 
| Striking Misfortune | ・+15% Necrotic damage ・+25% Necrotic Resistance ・Using a Necrotic Ability cleanses all Afflictions ・Gain Immovable (if not already granted) when you take Necrotic damage | 
| Tevinter Knight | ・+50% Cold Resistance ・-30% Fire Resistance ・Every tenth hit blasts nearby enemies with 100 Cold damage and apply Chilled | 
| Tevinter Longcloak | ・Detonations apply Frozen ・Double the Frozen duration from Detonations vs. Venatori enemies | 
| The Boundless Scholar | ・+25 Detonation damage vs Demons and Undead ・Primers last 25% longer vs Demons and Undead | 
| The Relentless Sleuth | ・Detonations apply Chilled ・Chilled enemies deal -25% damage | 
| Threader's Plates | ・Enemies remain Sundered when Detonated (but cannot be Detonated again) ・Sundered effectiveness increase by 20% | 
| Wanderer's Long Coat | ・+15% Electric Damage ・+25% Electric Resistance ・Using an Electric Ability cleanses all Afflictions ・Gain Quickened (if not already granted) when you take Electric damage | 

| All Armor Types | ||
|---|---|---|
| Light Helmet | Medium Helmet | Heavy Helmet | 
| Light Armor | Medium Armor | Heavy Armor | 
| Armor Guides | ||
|---|---|---|
| List of Unique Armors | ||