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10 Strongest Video Game Isekai Characters of All Time, Ranked
10 Strongest Video Game Isekai Characters of All Time, Ranked In today’s market, there are many video game isekai anime that are full of absurdly powerful protagonists. This article is going to rank 10 such protagonists who are as strong as it can get in a game world, even if it means hacking the game itself. The strongest is defined by their ability to manipulate […] This post belongs to FandomWire and first appeared on FandomWire
Apr 3
Share of the Week: Sidekick
Share of the Week: SidekickLast week, we asked you to share gaming sidekicks using #PSshare #PSBlog. Here are this week’s highlights: RhodWulfLeon shares Freya looking fierce in God of War Ragnarök  ​​ Themarkplumb shares Kliff with his bear bud in Crimson Desert baranselyekta shares Venom Snake with his trusted partner D-Dog in Metal Gear Solid V: The Phantom Pain. […]
Apr 3
Magical Princess Interview
Magical Princess Interview Raising a family takes time and effort for any prospective parent. Seeing what kind of adult they become is a rewarding experience. In Magical Princess , developer Neotro Inc. takes this daughter raising life-sim RPG and puts players in the shoes of a single, widowed father who raises a daughter from childhood, through their magic academy years, and into adulthood. Joining RPGamer today is Producer Hiroaki Omiya of Neotro Inc. to talk about the game and how expansive connecting with their daughter can be, before its Spring 2026 release on Steam . Ryan Costa (RPGamer): Magical Princess gives time to grow attached to its protagonist, bonding closely through wonderful voice acting. How much risk is there in player choices ending in a heartbreaking tragedy for those that grow too attached to these adorable characters? Hiroaki Omiya : First of all, I’m delighted to hear that you’ve connected with the game on such a deep level. Helping players grow attached to the daughter through the voice cast's performances, character animation, event CGs, and many other presentation elements is exactly what our development team set out to do. With that said, we don't think any route in this game ends in what we'd call a "heartbreaking tragedy." The daughter may choose paths that society would label "evil" — becoming a dark lord, a black knight, an assassin, or a robber — but those are still futures she chooses for herself. RPGamer: Are there any possible routes that break the strong familial bond between father and daughter, or will Marc always be proud of Alice no matter what she does? HO : No matter what path Alice chooses, Marc will always be proud of her. And even if she seems to have gone bad, deep down she still trusts her father. That ties into the game's themes and endings, so I hope players will see it through to the very end. RPGamer: From the demo we meet the interesting Crois Olive, who is mentioned as a summoner, but has a background as a thief. Will other characters have surprising pasts that will be uncovered as we connect with them in the game? HO : A lot of people streaming the demo were surprised to learn about Crois's background as a thief. Though honestly, saying it's just her background makes it sound like it's in the past — she still steals pretty often... Of course, Crois isn't the only character with a surprising past. I hope players will deepen their connections with the cast and uncover those pasts for themselves. RPGamer: What went into the decision to make going out at night have some of the highest possibility to turn the daughter evil? HO : That decision came from both the game's themes and its balance. One of the central themes of the game is that whether the daughter becomes good or evil, we want players to accept her and love her. From a balance standpoint, going out at night creates a dilemma: it's an easy way to earn money, but it also pushes her toward "evil." We felt that making nighttime outings work that way would add depth to the game from both angles. RPGamer: It seems like every possibility leads the daughter to spending time with her father. Are there any ways that those conversations can directly influence any choices that the daughter can make or unmake? HO : Absolutely. Conversations between father and daughter can directly influence the daughter's decisions. For example, there are multiple "evil events" throughout the game where she may be drawn down a delinquent path. Depending on how you speak to her as her father in those moments, she may go through with it, or stop herself. RPGamer: There are many inventive and fun names for the characters in Magical Princess , are there any in particular names or characters you're proud of crafting? HO : To be honest, many of the character names were not created by our development team. This game is based on a board game series that ran for more than ten installments, and many of the character names were originally chosen through fan submissions back in the board game era. Cornet, Fran, Crois, Roll, Chocolat, Anne, Mary, and Sophie were all named by fans. I didn't name her myself, but if there's one character I have a special attachment to, it would probably be Cornet, the heroine of the board game era. Her name comes from choco cornet, and because the protagonist of the first board game had a bread-based name, many later characters in the series also ended up with names inspired by bread, sweets, and other foods. RPGamer: With so many different ways the daughter can be raised in town, how will this customization carry over to the turn-based combat sections? HO : The stats you build up at the academy and in town carry over directly into the turn-based combat sections. Every stat category — Stamina, Intelligence, Charm, and Sensibility — affects combat performance in different ways, and your weapons, outfits, accessories, as well as the skills and magic you've learned, are all important in battle. At first glance, it may seem like boosting Stamina or Intelligence would always give you the advantage in combat, but it isn't that simple. For example, focusing on Sensibility can also make her strong in battle through a variety of direct and indirect effects. That's something I'd love for players to experience for themselves. RPGamer: Will going too far down particular routes make is so the daughter is unable to connect with or even meet some of the characters in the game? HO : No, that doesn't happen. We wanted to avoid restricting player freedom as much as possible, so no matter which route you take, you'll still be able to meet and grow close with almost every character. RPGamer: Is there a point where chastising or worrying about the daughter will result in more Good points? In the demo it seemed showing anything but affection caused a negative response. HO : Children tend to find a parent's chastising or worrying annoying, even when it comes from a place of love. That's why, in ordinary conversations, chastising her or worrying over her will usually be met with a negative response from the daughter. However, if you never take a firm stand during critical moments and simply let her do as she pleases, she may end up making a terrible mistake. I hope players will experience for themselves the delicate challenge of finding that balance. RPGamer: Will the daughter's background change how the Crimson Moon events play out? HO : The Crimson Moon events themselves will still occur, but how the daughter responds to them depends on the choices she's made. That affects who she fights alongside to drive back the monsters invading the town and where those battles take place — or she can even choose not to fight at all. As a result, some characters may be wounded and hospitalized, and it can even affect the ending. RPGamer: What is something that you would love to share about the game not discussed above? HO : We are a tiny development team of only three core members, but we’ve poured all of our passion, skill, and soul into this project. I can say with confidence that this is our ideal daughter-raising game. If anything you’ve read here piques your interest, I truly hope you’ll give it a try. RPGamer would like to thank Hiroaki Omiya for their time answering these questions about Magical Princess as well as Sarah Blackwell and Stride PR for making it all happen. Those looking forward to raising their own daughter can look forward to it releasing just around the corner during Spring 2026 on Steam . The post Magical Princess Interview appeared first on RPGamer .
Apr 3
Video Round-Up (April 3, 2026)
Video Round-Up (April 3, 2026) Welcome to RPGamer's video release round-up. In this column, we look to provide our readers with details on all of the video reviews, impressions, features, and other content recently uploaded to our YouTube channel .   Dragon Quest VII Reimagined Review Platform: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 (Video captured on PS5) Publisher: Square Enix Developer: Square Enix Release Date: February 5, 2026 Written by: Ryan Costa (Dalandar) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review A full remake of 2000 title  Dragon Quest VII: Fragments of the Forgotten Past ,  Dragon Quest VII Reimagined  features a diorama-style aesthetic, as well as additional content, features, and quality-of-life improvements. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> Nioh 3 Review Platform: PC, PlayStation 5, (Video captured on PS5) Publisher: Koei Tecmo Developer: Team Ninja Release Date: February 6, 2026 Written by: Jordan McClain (Yoru) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review Nioh 3 follows protagonist Tokugawa Takechiyo after he is stripped of his position as the next shogun in the Sengoku era, with his younger brother Tokugawa Kunimatsu leading a horde of yokai against him and resulting in a calamity known as the Crucible. Players switch between two different styles: Samurai and Ninja. Samurai style is similar to the previous games, while Ninja style makes use of quick movements like dodging and aerial actions. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> Jimmy and the Pulsating Mass Review Platform: PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch (Video captured on PS5) Publisher: Electric Airship (PC version solo published by Kasey Ozymy) Developer: Starseed Games (PC version solo developed by Kasey Ozymy) Release Date: August 7, 2018 (PC), February 5, 2026 (PS4, PS5, XBSX, Switch) Written by: Sam Wachter (Nyx) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review Jimmy and the Pulsating Mass features 16-bit graphics, turn-based combat, and horror elements. It follows a young boy named Jimmy, who lives in an idyllic world. After an entity called the Pulsating Mass threatens his family and the dream world, Jimmy sets out on an adventure to defeat the threat. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; 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line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> Yakuza Kiwami 3 & Dark Ties Review Platform: PC, PlayStation 4, PlayStation 5, Xbox Series X|S Nintendo Switch 2, (Video captured on PS5) Publisher: Sega Developer: Ryū ga Gotoku Studio Release Date: February 12, 2026 Written by: Sam Wachter (Nyx) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review Yakuza Kiwami 3 & Dark Ties  is a remake of PlayStation 3 title  Yakuza 3 , and follows Kazuma Kiryu as he attempts to run an orphanage in Okinawa despite attempts to convert the land it is on into a seaside resort.  Dark Ties  is a new story following Yoshitaka Mine, who falls in with the yakuza after losing his successful startup company. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; 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line-height: 0;" class="mce_SELRES_start"></span> Calamity Angels: Special Delivery Review Platform: PC, PlayStation 4, PlayStation 5, Nintendo Switch (Video captured on PS5) Publisher: Idea Factory Developer: Compile Heart Release Date: February 17, 2026 (PS4, PS5, Switch), April 15, 2026 (PC) Written by: Ryan Costa (Dalandar) Narrated by: Christian Dextraze (Spare_Ombres) Edited by: Erik Van Asselt (HerrFrog) Written Review Calamity Angels: Special Delivery sees players leading a rag-tag group of couriers as they cross terrains and deal with monsters while looking to become the best delivery service in the region. Players traverse the region in a roulette-style board game, while its combat system has players giving out commands to their party members. <span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span> The post Video Round-Up (April 3, 2026) appeared first on RPGamer .
Apr 3
The Testaments on Hulu: The Handmaid’s Tale Connection, Explained
The Testaments on Hulu: The Handmaid’s Tale Connection, Explained Only a few series ever leave an indelible mark on viewers’ psyches that lasts long after the story ends on screen. One such incredible piece of art is The Handmaid’s Tale, based on Margaret Atwood’s bestselling novel of the same name. Ever since the show debuted in 2017, it has been a burning topic of […] This post belongs to FandomWire and first appeared on FandomWire
Apr 3
Life Is Strange: Reunion Review – Rewinding Too Far Backwards
Life Is Strange: Reunion Review – Rewinding Too Far Backwards Reviewed on: PlayStation 5 Platform: PlayStation 5, Xbox Series X/S, PC Publisher: Square Enix Developer: Deck Nine Release: March 26, 2026 Rating: Mature Life is Strange: Reunion lives up to its name in more ways than one. Players return to Caledon University, the setting of the previous game, Double Exposure, to unravel a new mystery alongside much of that game’s cast. Max Caulfield’s time-rewind powers from the first Life is Strange are back in full force. And, of course, fan-favorite character Chloe Price makes her grand return to the series after over a decade-long absence. Retreading these familiar grounds offers nostalgic fun and some effective emotional beats. However, Max and Chloe’s swan song also lacks the exciting freshness of its predecessor, and its core mystery takes some frustrating missteps. Reunion is a direct follow-up to Double Exposure, taking place nine months later. It's the least newcomer-friendly entry due to how much its events hinge on having played the 2024 adventure and, to a lesser extent, the first Life is Strange. Although Reunion opens with a cinematic recap of Double Exposure’s pivotal moments, character development and characterization of its cast are largely lost. The game doesn’t spend much time re-establishing the snoopy journalist Loretta or the sly and secretive Vinh, and my interactions with these characters were largely colored by knowing how they behaved in Double Exposure. If you haven’t already, I highly recommend playing the last game before embarking on this new journey. &nbsp; Reunion’s plot centers on Max returning to a Caledon engulfed in a fire that kills her friends and students; she jumps backward in time three days to try to prevent this destruction. I was immediately disappointed with how Reunion quickly walks back a big element of Double Exposure’s shocking finale. Perhaps in an effort to keep newcomers on a similar level of familiarity, a reveal involving the larger cast with huge implications for the future is essentially retconned in an extremely unsatisfying way. It more or less resets most of the cast to where they were before Double Exposure’s ending, making interactions in Reunion overly familiar and devoid of interesting character growth. Reunion's new characters, like the school's villainous new president, don't fare better and are woefully one-dimensional. I was also bummed that the endgame status of one particularly special student is not followed up on in any major way, despite multiple teases. Double Exposure’s final big decision, which also had wild implications, also winds up going nowhere significant and is hardly elaborated on. Those complaints aside, it’s great to hang out with Max and her best friend Moses again. They remain a delight thanks to strong dialogue and even better performances, and this extends to Chloe and other core characters, too. Double Exposure’s reality-hopping shenanigans paved a good excuse to bring Chloe Price into the fold, a character who, depending on how you ended the first Life is Strange, may be coming back from the dead. My biggest fear coming into Reunion was that Chloe would feel shoehorned, and I’m happy to say that’s not the case. The story justifies her presence both logically (as well as multiverse stories can, at least) and thematically, and I enjoyed getting to know an older, more mature version of her character. Chloe still has her signature rebellious streak, but I like how Reunion softens her in the way growing up tends to. Chloe’s supernatural existential crisis offers some poignant moments, and I like how this thread weaves into the similar plight of Max’s frenemy, Safi. But it ultimately takes a backseat to the less intriguing, more convoluted main plot of preventing the school fire. Splitting time playing as Max and Chloe and using their respective talents to interrogate suspects has enjoyable moments, but it is overall less stimulating than Double Exposure’s more engaging reality-shifting puzzles. Rewinding time with Max was never a deep mechanic in the original game, and that remains the case here. It largely boils down to redoing actions or conversations that go awry (sometimes multiple times) until you find the one correct path, with interesting moral dilemmas, such as whether to erase someone’s memory to keep them in the dark, arising less often than I hoped. Chloe, meanwhile, has her backtalking mechanic from Life is Strange: Before the Storm, which I didn’t love then and still don’t now. This involves choosing the correct responses in a row (typically two or three) based on knowledge of events to manipulate characters as you need. Again, it’s fairly shallow, and there are surprisingly few of these sequences given how much time you spend playing as Chloe. The unfortunate downside of Max and Chloe sharing gameplay time is that neither character’s mechanics has enough time to grow in complexity.   Regardless of who you control, you’ll explore familiar locations, like the Caledon school grounds and the Snapping Turtle bar, alongside a couple of new areas to gather and inspect clues to build cases against potential suspects. Your accusations can be wrong, and you can miss helpful items; doing so leads to different outcomes, and I appreciate how this adds real stakes to my sleuthing. However, I didn’t always feel as hands-on with the investigation as I would like. For instance, one crucial clue implicating a character was simply given to me toward the end. I never found this clue myself – it just appeared on the evidence board as if I always had this information – so the resulting revelation feels hollow and unearned. The mystery is a bit messy overall, to the point I lost the thread a couple of times on how or why a character could be involved. It only coalesces towards the finish line into a somewhat satisfying conclusion (the one I got, at least) despite taking a few narrative leaps to get there.   The primary draw of Reunion is seeing Max and Chloe reconnect and make up for lost time. The game delivers on that front; their heartfelt interactions sometimes made me forget the game’s other shortcomings. The manner in which Deck Nine sends these two off into the sunset – again, the version I unlocked  – is truly wonderful. The rest of the package is overwhelmingly familiar to Double Exposure and takes a step backward in some cases. As much as I love Max and Chloe, everything around them seems to fall apart when they come together; Reunion is, sadly, no different.  Score: 6 About Game Informer's review system
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ARK: Survival EvolvedArk: Survival Evolved is a action-adventure survival video game developed by Studio Wildcard.